002 Bunker Hill (17 June 1775)

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6 years 6 months ago #41 by alecrespi
Historical Background
In the early stages of...

002 Bunker Hill (17 June 1775)

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6 years 1 month ago #133 by sduke12
Sorry, it was two victories for the Continentals, not the Brits.

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5 years 10 months ago #162 by Hawkmoon
Hi everyone,

I have a question about the ship which can make artillery fires upon the town and Bunker Hill :

It is said in the description of the scenario that it fires at one dice and be activated by Bombardment card (and during opening cannonnade);

So, does the ship has 2 extra dices when playing Bombardment ?

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5 years 10 months ago #164 by Mark-McG
reads to me like just 1 die
The following user(s) said Thank You: mirkobruner

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5 years 8 months ago #183 by ozzie
This scenario is not as one-sided as it looks. A superb start by the Americans racing to a 4-0 result by decimating the British light infantry attacks and then beating back an all-out attack of the British Regulars. At this stage it wasn't looking too good for the British. The British managed to rout the Riflemen holding Charlestown to relieve pressure on their right flank plus damage the American artillery. The British looked a bit out of sorts though by this stage and the non-British players were wondering what the British had left up their sleeve. What was up the British sleeve was the "At the Quick Step" card and the grenadiers with General Abercrombie marched straight to the central fence line held by Militia. The Americans were unable to respond in their turn and the grenadiers just tore the Militia apart followed within 2 more turns by the Americans behind the stone wall and the Militia and Riflemen in the centre redoubts. The 4-0 quickly changed to a 4-6 and the British won but not without a mauling. Just another day out for the Grenadiers!

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4 years 4 months ago #270 by ozzie
A 6-2 win to the British but closer than it looked and only taking 3 hexes on Breed's Hill won it. The British light infantry launched bayonet attacks on turn 1. They succeeded in chasing the rifles from Charlestown and destroying half their number whilst the light infantry attack on the right wing resulted in heavy casualties to the Americans (both reduced by half) but the light infantry repulsed and eventually driven to the base edge and, in fact, were lucky to survive several rout tests.
The British regulars advanced enmasse led by their generals and eventually took the American redoubts on Breed's Hill and held it. 3 British regular units were reduced to single bases by the time victory was secured but they had managed to withdraw these into support positions to protect them.
An enjoyable scenario to play mainly because the British must attack and the Americans just need to shoot, reinforce from the base edge units if they can and just hold on for as long as possible.

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3 years 11 months ago #284 by mirkobruner
In the Boxed Game for the Continental Army, General Stark is also deployed behind the Stone wall in the right section. Not here. He should be added.
For the Opening Cannonade rule it is not clear if the attack of the Lively must be added to the normal Opening Cannonade of the Artillery, but I suppose yes.
Regards,
Mi®ko


Please Luck, Be Gentle With Me Dice. Forward!
Mi®ko.

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8 months 3 weeks ago #758 by Riclev
Another routine win for the British. They shied away from the rifles in Charleston and the light artillery on Breed's Hill, instead shifting units to the right to assault the militia behind the walls and fences. After eventually getting the right cards and burning through the combat cards the grenadiers and light infantry swept all before them for a 6-1 victory.

I have played this scenario several times against different players and have never seen an American victory. But it's a challenge I will continue to relish until finally the British are defeated!

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2 months 3 weeks ago #773 by ozzie
We played as a 2-a-side figure-based version of the game. A 6-2 win for the Americans. Seemed unlikely as the militia in the central redoubt broke and ran after its first casualty, the rifles started falling back and the British stormed into the central redoubts. The British sent a frontal assault at Breed's Hill but these were repulsed with heavy losses. Unluckily for the British assault on Breeds Hill, the Americans held a fistful of Right Flank cards plus a useful Line Volley and some shooting bonuses from their Combat Cards. Aided by the supporting Rifles in Charlestown the British Regulars and Light Infantry were smashed and running. My team mate on the American right was on fire! The tradeoff was the sacrifice of my troops on the American left and centre who were fleeing their redoubts, fences and stone walls in numbers, taking heavy casualties but not breaking. A mix of British Grenadiers and Regulars swarmed over the redoubts and fences whilst my American survivors all now sat on the base-edge reforming into a mutually supporting mass. Some concerted shooting (and lucky dice!) finished off a Grenadier unit but many of my units were down to 1 block. Luckily, the Boys from Breeds Hill just wiped the floor on the American right and victory was ours. Unluckily for the British, their right flank of 2 Light Infantry units and artillery only received one move for the game, which probably spared the American left from being wiped out. Great game.

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2 months 3 weeks ago #774 by ozzie
A 6-3 win to the British with Breed's Hill being assaulted and taken. Unlucky for the Americans, but they could not draw a Right Flank to save their lives. The centre and American left saw little action except for a lucky rifle units shot that broke the outside British Light Infantry unit whilst at full strength. A tough day out for the Breed's Hill defenders with the Americans desperately using any card they had to move anything on the right flank. Further disappointment in that the Americans held a fistful of useful Combat cards that could not be played without ordering the right flank units.

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