MM01 Germantown

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1 year 2 weeks ago - 1 month 1 week ago #230 by Mark McG
MM01 Germantown was created by Mark McG
Germantown - 4 October 1777

Historical Background
After defeating the Continental Army at the Battle of Brandywine on September 11 and the Massacre at Paoli on September 20, Howe outmaneuvered Washington and seized Philadelphia, which was the capital of the rebellious colonies. Howe then split his army, keeping the bulk of it near Germantown while occupying Philadelphia with over 3,000 troops. Learning of the division of the British army, Washington was determined to attack it. The American plan called for four columns to converge on the British position at Germantown.
A heavy morning fog caused much confusion. After a sharp fight, Sullivan's right-center column routed the British light infantry opposed to him. During the fighting the 40th Foot occupied the substantial stone house of Chief Justice Chew and use it as a strong point. The American advance halted while furious attacks were launched against the house aided by artillery.
Greene’s division launched a savage attack on the British line as planned and broke through, capturing a number of British troops.
Sullivan’s brigade was attacked on both flanks, by Grant with the 5th and 55th Foot on his left and by Brigadier Grey on his right. Sullivan’s brigade broke. The British then turned on Greene’s isolated division capturing Colonel Matthews and his 9th Virginia Regiment.
The stage is set. The battle lines are drawn and you are in command. Can you change history?



British Army
• Commander: Howe
• 2* Command Cards (*increases to 5)
• 4 Combat Cards

American Army
• Commander: Washington
• 5 Command Cards
• 6 Combat Cards
• Move First

5 Victory Banners

Special Rules
• *The British are surprised, British start with 2 Command cards. End of turn 1, 2 and 3
draw an extra Command cards. Start of turn 4 British will hold 5 cards.
• Wissahickon Creek is not fordable except at the ford.
• Frankford Creek is fordable.
• No Ranged fire beyond 3 range due to the Fog.
• No Opening carronade
• Chew Mansion is worth a Temporary Victory Banner to a side that occupies it at the
start of their turn.
• Unit on Chew Mansion hex ignores 1 flag, except from artillery combat.
• No unit or leader within 2 hexes of Lafayette (including Lafayette) may be ordered until the
British player has 5 Command Cards in hand.
• Once only, at the start of a British turn, the British player may discard any Combat card
and battle with one American unit in the American Left flank against another American
unit in the Centre section.

File Attachment:

File Name: MM01German...777.vsav
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Last edit: 1 month 1 week ago by Mark McG. Reason: revised version
The following user(s) said Thank You: Achtung Panzer

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8 months 2 weeks ago - 1 month 1 week ago #258 by Mark McG
Replied by Mark McG on topic MM01 Germantown
Simplifying the Special Rules a little
Special Rules
• *The British are surprised, British start with 2 Command cards. End of turn 1, 2 and 3
draw an extra Command cards. Start of turn 4 British will hold 5 cards.
• Wissahickon Creek is not fordable except at the ford.
• Frankford Creek is fordable.
• No Ranged fire beyond 3 range due to the Fog.
• No Opening carronade
• Chew Mansion is worth a Temporary Victory Banner to a side that occupies it at the
start of their turn.
• Unit on Chew Mansion hex ignores 1 flag, except from artillery combat.
• No unit or leader within 2 hexes of Lafayette (including Lafayette) may be ordered until the
British player has 5 Command Cards in hand.
• Once only, at the start of a British turn, the British player may discard any Combat card
and battle with one American unit in the American Left flank against another American
unit in the Centre section.
Last edit: 1 month 1 week ago by Mark McG. Reason: revised version
The following user(s) said Thank You: magooF15

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2 weeks 1 day ago #312 by magooF15
Replied by magooF15 on topic MM01 Germantown
Great scenario Mark McG!! Made far tougher on the Brits when both the Light Infantry and the Regular unit near the Chew House at start had to retreat...and both failed their rally rolls!! Down 2 to nothing in the opening stages. The Brits were able to occupy the Chew House thru Bayonet Attack by a Hessian Regular unit with a leader. They held onto it for most of the game as all units on both sides converged on the mansion. Was a close run thing but the Americans pulled off a 5-3 victory but still weren’t in possession of the Chew House. A real nail biter! Great design!

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2 weeks 1 day ago #313 by Mark McG
Replied by Mark McG on topic MM01 Germantown
glad you enjoyed it. German town is a tough scenario to model

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