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MM01 Germantown

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5 months 2 weeks ago - 5 months 2 weeks ago #230 by Mark McG
MM01 Germantown was created by Mark McG
Draft version of scenario

Germantown - 4 October 1777

Historical Background
After defeating the Continental Army at the Battle of Brandywine on September 11 and the Massacre at Paoli on September 20, Howe outmaneuvered Washington and seized Philadelphia, which was the capital of the rebellious colonies. Howe then split his army, keeping the bulk of it near Germantown while occupying Philadelphia with over 3,000 troops. Learning of the division of the British army, Washington was determined to attack it. The American plan called for four columns to converge on the British position at Germantown.
A heavy morning fog caused much confusion. After a sharp fight, Sullivan's right-center column routed the British light infantry opposed to him. During the fighting Musgrave occupied the substantial stone house of Chief Justice Chew and use it as a strong point. The American advance halted while furious attacks were launched against the house aided by artillery.
Greene’s division launched a savage attack on the British line as planned and broke through, capturing a number of British troops.
Sullivan’s brigade was attacked on both flanks, by Grant with the 5th and 55th Foot on his left and by Brigadier Grey on his right. Sullivan’s brigade broke. The British then turned on Greene’s isolated division capturing Colonel Matthews and his 9th Virginia Regiment.
The stage is set. The battle lines are drawn and you are in command. Can you change history?



British Army
• Commander: Howe
• 2* Command Cards (*increases to 5)
• 4 Combat Cards

American Army
• Commander: Washington
• 5 Command Cards
• 6 Combat Cards
• Move First

5 Victory Banners

Special Rules
• *The British are surprised, British start with 2 Command cards. End of turn 1, 2 and 3 draw 2 cards.
Start of turn 4 British will hold 5 cards.
• Wissahickon Creek is not fordable except at the ford.
• Frankford Creek is fordable.
• All Ranged fire is reduced by 1 die due to the Fog.
• No Opening carronade
• Chew Mansion is worth a Temporary Victory Banner to a side that occupies it at the start of their turn.
• Unit on Chew Mansion hex ignores 1 flag, except from artillery combat.
• Place 5 Victory token on Greene. At the end of each American turn, remove 1 counter.
No unit or leader within 2 hexes of Greene (including Greene) may be ordered until all Victory tokens are removed.
• Once all the Victory tokens are removed from Greene, at the start of a British turn, the British player may discard any Combat card
and battle with one American unit in the American Left flank against another American unit in the Centre section.
This rule can only be used once.

File Attachment:

File Name: Germantown.vsav
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Last edit: 5 months 2 weeks ago by Mark McG.

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1 month 1 week ago - 1 month 4 days ago #258 by Mark McG
Replied by Mark McG on topic MM01 Germantown
Simplifying the Special Rules a little
Special Rules
• *The British are surprised, British start with 2 Command cards. End of turn 1, 2 and 3 draw 2 cards.
Start of turn 4 British will hold 5 cards.
• Wissahickon Creek is not fordable except at the ford.
• Frankford Creek is fordable.
• No Ranged fire beyond 3 range due to the Fog.
• No Opening carronade
• Chew Mansion is worth a Temporary Victory Banner to a side that occupies it at the start of their turn.
• Unit on Chew Mansion hex ignores 1 flag, except from artillery combat.
• No unit or leader within 2 hexes of Greene (including Greene) may be ordered until the British player has 5 Command Cards in hand.
• Once only, at the start of a British turn, the British player may discard any Combat card and battle with one American unit in the American Left flank against another American unit in the Centre section.
Last edit: 1 month 4 days ago by Mark McG.

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