MT03 The '45

More
2 years 3 months ago #652 by EZPickins
Replied by EZPickins on topic MT03 The '45
Count me in. GMT -8

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago #653 by Boredbeyondbelief
Replied by Boredbeyondbelief on topic MT03 The '45
Count me in as well!

GMT -6 (US central)

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago #654 by toganalper
Replied by toganalper on topic MT03 The '45
First of all I would like to wish a very happy and healthy new year to all the great players of the C&C community

Round 4
Government( EZpickings) = 1 Banner won 25 units lost
Jacobites (toganalper) =7 banners won 6 units lost

This was a very lobsided battles thanks to the dice Gods. I was very lucky and Ez was indeed very very unlucky with his dice.
The battle all took place on the Governments left flank. The Highlanders kept on pushing hard  utilizing good dice together with two reform cards.
The Government never had a chance even to move .

Thanks to John for the great fast game.
 

File Attachment:

File Name: MT3round4t...ngd.vlog
File Size:52 KB

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago #655 by toganalper
Replied by toganalper on topic MT03 The '45
Round 2 - Clifton
Government(GregO) = 0 Banner won 14 units lost
Jacobites (toganalper) =5 banners won 0 units lost

This was a again a very lucky battle for me. It lasted just two command cards for me and on command card for Greg. The Jacobites like in history pushed strong with the highlanders on both sides together with the inf bonus on one of the melees. Since Greg lost all rally checks even with 6 dice, and both his leaders also swept away also due to d2 with no flags, the cascading rally checks also being not succefulll on a roll of d5s, unfortunately Greg lost the battle to the dice gods.

This was a fast one at the end.

Thanks Greg for being such a good sport.

 

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago #656 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
I have to say my limited experience with Jacobite Rising scenarios is that they play VERY fast. There was one Kickstarter scenario that was over on the very first card play.
I have to say I didn't think that was very satisfying.

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago #657 by rjvonline
Replied by rjvonline on topic MT03 The '45
Round 1

Renaud (Scotland Forever!) 6 VP, 19 blocks lost

Greg (For the King!) 1 VP, 24 blocks lost


The Scots suit my temperament (Charge!). I started on my right, but stalled, so I went for my left, and kept momentum. The heroes of the hour were the unit of highlanders that captured 1 of the camp spaces (each worth 1 VP for me) with 1 block and repulsed 2 cavalry charges in Greg's last turn, thanks to First Strike AND Ambush! I held the 2 spaces to score my last 2 VP. My Rally rolls were lucky. The British Arty is very brittle (must take a Rally test after each combat). Thanks, Greg, for a fun game.

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago - 2 years 3 months ago #658 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
Round 1 Prestonpans
Mark McG (Jacobites): 6 banners, 8 blocks lost
Gonzo (Government): 1 banner, 18 blocks lost

Scenario is a bit of a dog really, very pro-Jacobite. Probably means all the Jacobite players will score 6 for this round.

I struggled a bit with getting Command cards that suited my position, but the first step was chasing off the Militia on the Govt right. I was prepared to lose that highlander, but in the event he got away and even reformed.

Thereafter it was on the Jacobite right, and this started inauspiciously with the cavalry standing, and rebuffing a highland charge, who promptly routed (5d). It was then a hard grind of melee with no routs I recall. The McDonald leader called out a Campbell and chased him off the map, scoring 1 banner for the regular destroyed and 2 for breaking through.

In the end, the Jacobites had to reform a line and their musketry was enough to eliminate a regular in the huddled masses of government troops. Not really how I expected to win, but I'll take what I can get.
 

File Attachment:

File Name: JR07vsJoe.vlog
File Size:53 KB
Last edit: 2 years 3 months ago by Mark-McG.

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago - 2 years 3 months ago #659 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
Round 5 Falkirk (Stage 2)
Mark McG (Jacobites): 6 banners, 8 blocks lost
Greg (Government): 2 banners, 24 blocks lost

My opening hand looked very unpromising, lot of dud cards like Line Volley, Bombard and Cavalry Strike Combat card that were near to useless for moving, and virtually nothing on the right.
My best card was a Quickstep that at least got my Centre and right up close enough to fight. (The Lowlanders on the Left did absolutely nothing).
From there it all developed into 3 Highland units charging into battle with Murray and rolling well, with a strong assist from the two Regulars who each made 1 good shot each. I'd already accepted the loss, so I was just happy to gather some banners where I could, and I was as surprised as anyone to win this.
 

File Attachment:

File Name: JR11vsGreg.vlog
File Size:46 KB
Last edit: 2 years 3 months ago by Mark-McG. Reason: adding logfile

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago #660 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
I dare say I should have looked closer at the scenarios for the tournament, but for Falkirk (Stage 2) I'm inclined to use the actual banner counts at the end of the match rather than the automatic 6 for the Government if the Jacobites run out of cards. That could mean quite a diverse set of scores. What are your opinions on this?

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago - 2 years 3 months ago #661 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
Round 2 Clifton
Mark McG (Jacobites): 5 banners, 2 blocks lost
EZPickens (Government): 0 banners, 22 blocks lost

3 card game, the first card being Highland Charge. 4 Highlanders charging the unsupported flanks of lines, and those Government troops turned and bolted. 2 banners down in the first turn, and the Highlanders without a scratch. Government came forward with 3 troops and 3 leaders attaching themselves. One walked into an ambush and took 1 hit and was repulsed but rallied. A second didn't land a hit and took 2 hits and 2 flags in reply. Unit failed to rally, but leader stayed on board. The third landed 2 hits and got 1 back. Net effect was Government lost another banner.

3rd Command card, Infantry attack, which moved 3 full strength Highlanders which was enough to take two banners from the depleted Lowlanders in the centre.

Very short scenario.. good Jacobite cards and hot dice determined this in 30 minutes. Just the Highlanders moved for the Jacobites.
 

File Attachment:

File Name: JR08vsJohn.vlog
File Size:33 KB
Last edit: 2 years 3 months ago by Mark-McG.

Please Log in or Create an account to join the conversation.

Time to create page: 1.304 seconds
Powered by Kunena Forum