MT03 The '45

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2 years 1 month ago - 2 years 1 month ago #683 by jrtracy
Round 5 - Gonzo Joe vs JR in JR11 Falkirk (Stage 2)

Gonzo Joe (Government) - 5 banners won, 27 blocks lost

JR (Jacobite) - 6 banners won, 22 blocks lost


Wow, what a crazy game.  Joe sensed a coming storm and opened with a low-powered card to slide his left-most forces a bit toward his right, while some cavalry occupied the village on the Government left.  I in turn played Steal a March to advance ten units on my center and right.  Joe performed some light musketry before I unleashed At the Quick Step, for a further eight units, coming into contact all along the line.  Losses were moderate but we were now fully engaged.

Despite my advantage in numbers, Joe drew first blood, eliminating a frisky Highlander unit, and used his cav to keep my right flank at bay.  Joe hit me with Inspired Leadership Right along with the very cool Cavalry Strike & Run to tidy his line and pick off some Scotsmen, but I returned the favor with Counter-Attack; a battle-back cost me a unit of Regulars but I saw off two Government Regulars as well.

King & Country served Joe well, eliminating another Highlander, but I played *another* Counter-Attack, eliminating a Cavalry unit pinned against the boardedge but missing its accompanying leader.  The banner count was 3-3 but my card-cupboard was starting to look bare.

Joe dressed his lines, actually advancing a one-step cav to give it a chance to evade.  I replied with Forward, and was able to eliminate the cav (but not its leader) with ranged fire, and killed off a Regular with no room for retreat (though again, its leader survived).  I was now up 5-3.

Joe used Cavalry Charge to order a leader-led Highlander forward to eliminate a one-stepper, and moved on to inflict a couple more losses - as Joe said, not bad for horseless cavalry.  We then reached a weird point - Joe *finally* played a Scout, and killed off a two-step Highlander for his fifth banner.  Our reading of the rules said the Time Pressure banner due Joe from Scout applied at the end of the turn, so the fact he killed a unit with it prevented him from scoring his sixth and final banner.  

I was pretty desperate at this point, with just Advance Right, Advance Left, and Line Volley in my hand.  The right flank was useless, and my left flank was away from the action but I was able to use Advance Left to get two Lowlander units within long range of Joe's troops.  His forward-most boys were all down a pip or two so he didn't dare withdraw for fear of the scenario special rule demanding a Rally roll for retrograde movement.  He used Forward and Infantry Ranged Bonus to knock a step off one of my Lowlanders.  Down to my last card, I used Line Volley against a three-step unit.  By another special rule, Volley bonuses didn't apply due to heavy rain.   My first shot was three dice - two Infantry symbols.  Down to my last roll, a 3-step Lowlander rolling a single die...Infantry!  That killed the unit for my sixth and final banner.  If my math is right, I had about a 1.5% chance of winning on the last card - Joe was robbed.

This is a strange but interesting scenario.  I think I played a good hand poorly, and was bailed out by my dice in the end.  Also, we forgot to deduct a die for movement for about half the game, a mistake which favored me, in my opinion.  Joe did well with so-so cards; if that Scout had shown up a turn earlier, the win would've been his.  It was an enjoyable, tense game, but I don't think the better player won.






 
Last edit: 2 years 1 month ago by jrtracy. Reason: I'm an idiot

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2 years 1 month ago #684 by Mark-McG
Replied by Mark-McG on topic MT03 The '45

Just to head off a reminder from Mark, EZPickens and I have our game scheduled for the 9th and gottoman and I have our game scheduled for the 13th.

Jim
I'm struck by a sudden irony. Part of my work life is collecting and summarising performance reports, getting reports from work areas about what they have achieved. Strangely, I get email like this pretty regularly, colleagues letting me know when to expect reports.

But I've only just realised I have essentially made my hobby into a version of my work!   That's frightening..

good thing I play the games as well! 
The following user(s) said Thank You: jrtracy

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2 years 1 month ago - 2 years 1 month ago #685 by jrtracy
Replied by jrtracy on topic MT03 The '45
Round 4 - Greg vs JR in JR10 Falkirk (Stage 1)

Greg (Government) - 3 banners won, 30 blocks lost

JR (Jacobite) - 7 banners won, 11 blocks lost


Another strange encounter on the field of Falkirk.  This was nasty, brutish, and short.  I had two Infantry Attack cards in my opening hand, and used the first to send the three Highlanders on the right forward to engage the Sassenach cavalry.  As expected, Greg Retired & Reformed, with only one step lost.  My second Infantry Attack was considerably more successful, vaporizing Greg's Militia, killing a light cav that failed its RR roll, and also eliminating a Regular rushed over from the center as reinforcement.

From there, my Highlanders did what they do best, sticking to the high ground when they could and charging downhill at targets of opportunity.  Repeated Government attempts to dislodge them came up short - I only retreated once all game.  I managed to activate these three every turn - they gradually melted away but gave far more than they got.  I was up four banners to two with the Chief of the MacDonald Clan leading a two step unit when Greg sent two damaged Regulars after him.  My Scotsmen survived, killing one unit on a Battleback.  I finished the other on my ensuing turn, so Greg sent his remaining cavalry after me, two full-strength units.  They produced nothing but sword hits and ignorable flags; MacDonald returned fire with two flags, sending a leaderless unit to the board edge to lose two steps and then fail its Rally roll for my seventh banner.

This was ugly, but at least it was quick.  Great cards for both of us, but the dice were all my way.  These Highlanders are a real handful when they get a full head of steam.

 
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2 years 1 month ago - 2 years 1 month ago #687 by jrtracy
Replied by jrtracy on topic MT03 The '45
Round 3 - Justin vs JR in JR9 Inverurie

Justin (Government) - 5 banners won, 10 blocks lost

JR (Jacobite) - 4 banners won, 16 blocks lost


My sweet run of great cards and dice came to an end against Justin.  My opening hand had the useful At the Quick Step along with the not-so-useful Cavalry Charge plus three left flank cards, where the Jacobites are weakest.  Quick Step brought my right into contact with Justin's center, and three flags sent a Lowlander fleeing to burn off a step as it bounced against the board edge.  These lads found their courage in the knick of time to pass their two-dice Rally roll, a moment that would ultimately decide the game.

Justin countered with Advance Center, pairing MacLeod with a Highlander unit to cut straight up the middle, retreating one of my HLs and then killing it off with the bonus melee.  However,  Highland Charge allowed me to bring four units to bear against MacLeod, cutting off his retreat path to boot.  The net result of my 16-step attack against a trapped unit?  One dead Jacobite Lowlander, four more dead Jacobite steps, and a mere one step loss for the doughty MacLeod clan.

That little catastrophe allowed Justin to use Line Command to prepare for an exit (the Government gets points for units withdrawn off the back line once four banners have been scored) and an Initiative card to continue MacLeod's killing spree.  He took down another Jacobite unit but MacLeod and his blackguards went down to a battleback on their bonus melee.  The score was nominally tied at 3-3 but I was in a pickle with four Government units waiting to walk off for the win.

Jacobite Rising helped me kill an unfortunate Government Militia unit in the center, putting me at four banners, but Justin's ensuing Line Command granted him his fifth and winning banner with the withdrawal.  Had that first Lowlander failed its Rally roll, I'd have won, but alas it was not to be.

I can't complain about this one as I've stolen a couple victories that I really had no business winning.  Justin was far more deserving, having played a patient game, and rightly put his trust in MacLeod to buy some time for the Government to set up a withdrawal.  Nifty little scenario, fast and fragile with a five banner threshold.   
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2 years 1 month ago #688 by Mark-McG
Replied by Mark-McG on topic MT03 The '45



Justin countered with Advance Center, pairing MacLeod with a Highlander unit to cut straight up the middle, retreating one of my HLs and then killing it off with the bonus melee.  However,  Highland Charge allowed me to bring four units to bear against MacLeod, cutting off his retreat path to boot.  The net result of my 16-step attack against a trapped unit?  One dead Jacobite Lowlander, four more dead Jacobite steps, and a mere one step loss for the doughty MacLeod clan.

 

 

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2 years 1 month ago - 2 years 1 month ago #690 by EZPickins
Replied by EZPickins on topic MT03 The '45
Round 5 Falkirk (Stage 2)

EZPickins (Government) 6 banners 21 blocks lost
JimDauphinais (Jacobites) 4 banners  12 blocks lost

Jim sent the Highlanders forward as soon as he could. My Regulars formed a line and withstood his initial assaults killing two units. His second attempt did better killing three of my Regulars. My Light Calvary were now at risk so I played Cavalry Charge to get them to temporary safer positions. This worked out as I had hoped drawing one of the Highlanders to the flank and out of the main action while the other was able to escape as my  Regulars took out other. This left it to his Lowlanders to get the final kills but they were unable to get the hits or flags over several turns of long range fire as his cards ran out.

A tough game for the Jacobites depending on the card draw. Jim did the best with what he had and had the Lowlanders been more accurate it would have ended differently.
Thanks you Jim for a good game  as always.

 
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2 years 1 month ago #692 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
Despite 2 unplayed matches, the Semi-final spots can be determined

Please see the schedule, and play the scenario twice, once as each side.
Highest combined banner score wins, with least blocks lost as the tie breaker

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2 years 4 weeks ago #693 by gottoman
Replied by gottoman on topic MT03 The '45
Sorry, late report.

Jim Dauphinais  Jacobite 3 banners  8 blocks lost

Greg O  Government 5 banners 14 blocks lost

 
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2 years 2 days ago - 2 years 2 days ago #697 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
Semi-Final 2
Mark McG (Govt) 7 banners, 27 blocks lost
Toganalper (Jacobite) 6 banners, 28 blocks lost

Frustrating game of failure to hit, just give flags to the Jacobite who ran and rallied.
Repulsed the initial charge of the Highlanders to take a 5-2 lead, which trickled away after I lost a leader to 2 sabers and a row of bad rally rolls.
 

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2 years 2 days ago #698 by toganalper
Replied by toganalper on topic MT03 The '45
Semi-Final 1
Togan Alpwe (Govt) 7 banners,  26 blocks lost
Mark G (Jacobite) 5 banners,  28 blocks lost

It was mostly a game of trying to keep the battle line intact. That 2 of the Jacobite Highlanders did flew off the field quite early, helped the Government win.


At the End the Semi- Finals games were really decided on a single final roll, İt could very easly gone the other way at any given time. Very fun 2 games.

Thanks to Mark G as always creating all this tournaments.

 

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