MT02 Southern campaign

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3 years 3 months ago #499 by gotigerssc
Replied by gotigerssc on topic MT02 Southern campaign
Round 2 Camden 16 August 1780

Continental (gotigerssc) : 8 banners won 31 blocks lost
British (boredbeyondbelief) : 5 banners won 34 blocks lost

I thought the Continentals had no chance in this one but the militia held strong. The British advanced on their right and did some damage to several units at the start. The American militia started to fall back out of range in the center while the regulars gave a solid push on the British left. The entire British line then started to advance. In response, the Americans came back down to fight and used the two regular units on the baseline to reinforce the militia. British shifted back to their right and applied more pressure on the American left but came in too close as an American Bombard took out the light infantry and it's leader, Webster. Feeling the pressure, the British plowed full steam ahead in the center but the American line held. A Line Command on the following turn caused the Highlanders to flee from battle and trapped the Cornwallis unit in a no retreat situation for the win. A lot of rally rolls in this one without much success either way. Although the British ended being constantly pushed back due to flags. Units claimed by rally check American - 2 and British - 1. Great match with Eric!

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3 years 3 months ago #505 by rfdoane
Replied by rfdoane on topic MT02 Southern campaign
Round 2 Camden 16 August 1780

Continental (rjvonline) : 0 banners won 39 blocks lost
British (rfdoane) : 8 banners won 12 blocks lost

This battle was fought almost entirely at range with hardly a melee to be seen. After an opening British line volley that scored a number of hits, fighting shifted to the right of the Continental line. Gist got the regulars into action and began targeting the provincial unit at the end of the British line, but a second line volley resulted in another failed rally check for the Continentals. Still they formed up again and had quite an imposing line anchored by regulars with leaders and both artillery units at full strength. Two of those regulars launched a melee attack on the British left, but were bloodily repulsed. They did cause quite a bit of damage to the Highlander unit and had it down to 1 block for almost half the game, but the Highlanders were stubborn (and rolled very well). The ensuing counterattack eliminated the survivors of the melee, and coupled with another militia unit failing its rally check, sealed the game for the Brits.

Thanks to Renaud for hanging in there in a scenario that sure looks tough for the Americans.
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3 years 3 months ago #506 by rjvonline
Replied by rjvonline on topic MT02 Southern campaign
It’s possible for the Continentals to win it (I’ve done it before), but Rob is a very capable general, and with 3 volley cards, 1 King & Country card, and one rally card to my... none of these cards, it was too tough. A belated, and sole, bayonet charge to try and disrupt the flow of the battle yielded little, but the last British VP won by return fire from that $#@&$! 1-SP Highlander unit. Congrats to Rob, and good luck to him.

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3 years 3 months ago #507 by gottoman
Replied by gottoman on topic MT02 Southern campaign
Round 1 106 Savannah (9 October 1779)

Continentals (mirkobruner) 0 Banners 32 blocks lost
British (Greg O) 9 banners 3 blocks lost

This battle took place mainly on the left flank, initially the Brits punished the French Grenadiers as they were the greatest threat to assault the fieldworks. The Continentals surged against the fieldworks but failed to break through and the British countered eliminating several units and d' Estaing fell. The Continentals saw no option but to double down and charged again but the Brits held and hit back hard. In the end, a British bombard pushed back a light cav and a marine who both failed their rally roll and a leader initiative enabled Tawes in the fieldworks to seal the victory. This was a tough game for the Continentals, they needed a break but never got one.
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3 years 3 months ago #508 by gottoman
Replied by gottoman on topic MT02 Southern campaign
Round 6

rjvonline (Continentals) 1 banner 30 blocks lost
Greg O (British) 7 banners 3 blocks lost

The British took an early lead with when two Continentals failed rally rolls. The British advanced forward in a solid line, firing steadily. The Continentals fixed bayonets and charged the right flank and almost broke into the line but a hold the line steadied a Brit light who hit back hard along with the regular securing the far right flank of the British line. The British rallied the units and they eliminated the Continentals on the right. The British pushed ahead on the right for the hill, and secured the victory.
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3 years 3 months ago #509 by Mark-McG
Replied by Mark-McG on topic MT02 Southern campaign
jeez Greg, you lost 6 whole blocks in 2 games.. are you OK? Might need a lie down

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3 years 3 months ago #510 by gottoman
Replied by gottoman on topic MT02 Southern campaign
Well, the Savannah battle was back on 6 December, but I forgot to post, so it wasn't a massive one day result, but yes, I was an extreme bully and Renaud and Mirko were both great sports when everything went against them.

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3 years 3 months ago - 3 years 3 months ago #511 by rjvonline
Replied by rjvonline on topic MT02 Southern campaign
Battle of Kings Mountain

Renaud/ rjvonline, Continentals, 6 banners, 14 blocks lost
Eric/boredbeyondrelief, British, 1 banner, 18 blocks lost

Not your usual battle setup for sure. The Continentals seem favored, but are at a risk of being forced to retreat near the edges with their militia and provincial units.

As it were, just like in history, this was a fast one. I moved from the left and swept in front of me. A lucky British light unit retreated and rallied, delaying Continental victory,, and a late British bayonet charge got them a lone VP (militia forced to retreat against the edge), but also jeopardized another less successful unit, which died the next turn, giving me the victory.
Last edit: 3 years 3 months ago by rjvonline.

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3 years 3 months ago #514 by rjvonline
Replied by rjvonline on topic MT02 Southern campaign
Battle of Cowpens

Renaud/rjvonline, Continentals, 7 banners, 14 blocks lost
Gonzo, British, 3 banners, 26 banners lost

Not customary for me, I turned tails early on, after my forward Rifle units fairly ineffectively fired at the British line. For several turns I just dressed up my line far from British muskets and even guns, then I started sniping from the flanks with 2 of my relocated Rifles units. Gonzo must have wondered what was going on ;-) Finally he advanced on my weaker left (no regular units), I attacked with my cavalry, killing one light infantry, but then got surrounded. However, my cavalry survived, and took another British unit before being killed off (2-2). The Brits came moving on my flank with 2 highlander units leading the way. Somehow, I survived. I got my first Volley card of the game. A couple of turns later, there were kilts all over the place, and I had won 7-3 after Tarleton attempted to get out of my firing lane, first into woods, and then behind them, but routed for my last VP. Thanks to Gonzo, who was a gentleman, even as we trading hits with virtual steel and powder.

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3 years 3 months ago #516 by jrtracy
Replied by jrtracy on topic MT02 Southern campaign
Round One Savannah

Togan, British, 7 Banners, 28 Blocks Lost

JR, Continentals and French, 9 Banners, 36 Blocks Lost

Togan and I met for a tough battle on the outskirts of Savannah today. Sizing up the British defenses, I felt my best shot was hitting their left flank. My French moved forward and once Togan was done with them, they were heading the opposite direction at about twice the speed. Two failed Rally rolls put the British up two banners to none, and I was so spooked I played Hold the Line on a full strength Marine for fear I'd lose him as well.

After that, however, fortune favored freedom, both in cards and dice. Over the ensuing turns I had three Line Commands, a Line Volley, and *five* Inspired Leadership cards. That helped me fight my way past a very tough band of Highlanders and to the edge of the fortified defenses. In the process I collected several banners to take the lead, mostly by virtue of Togan failing every single Rally roll he attempted. In the center, Glazier led a counterattack to rebalance the situation. He had Laurens down to one step when I drew Bayonet Attack; I could use it to crush the British left, or try to save Laurens. I instead chose to fail with half-measures, committing one unit against Glazier's hellish Grenadiers and two units against the left. I failed in both efforts and Togan evened up the banner tally in response.

I clawed my way into two Field Works hexes, and killed another British unit. I had the win in hand if I could withstand Togan's counter. Thanks to a Scout played earlier, he was within two banners himself. Instead of ejecting me from the Field Works, he tried to shoot his way to victory, but his dice failed him, and where they did not, my Rally dice rolled true. I escaped with heavy casualties but the nine banners I needed. Great fun, and an enjoyable game.

One note re the scenario in VASSAL - the rulebook gives the British four combat cards at start, but the scenario setup says five cards for the Brits. Which is correct?

Thanks,

JR
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