MT01 Philadelphia campaign

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3 years 4 months ago - 3 years 4 months ago #483 by jrtracy
Replied by jrtracy on topic MT01 Philadelphia campaign
Mark writes:

> JR, I recall being very impressed with Militia in a match as well.
> Sent some Highlanders packing with their sporrans shoved very far up..

I love 'em, whatever my occasional grumblings. Crap troops are my favorite to play in any system - Axis minors in WWII, peasant levies in medieval battles, or gentlemen farmers from eastern Pennsylvania here in Tricorne. The risk of a rally roll makes Tricorne stand out in the C&C series, and that added tension might make it my favorite of the bunch.
Last edit: 3 years 4 months ago by jrtracy.

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3 years 4 months ago #484 by toganalper
For some reason I do not see any logfiles for any of the matches. Are we supposed not to post any logfiles in the Tricorne

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3 years 4 months ago #485 by mirkobruner
When will it be disputed?
I would like to follow the match!
Thanks!


Please Luck, Be Gentle With Me Dice. Forward!
Mi®ko.

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3 years 4 months ago #486 by Mark-McG
Replied by Mark-McG on topic MT01 Philadelphia campaign

toganalper wrote: For some reason I do not see any logfiles for any of the matches. Are we supposed not to post any logfiles in the Tricorne


Parts of the site weren't turned on initially, so the Personal Messaging only switched on last week, and I think the forum attachments were added at the same time. So please add logfiles from now on, and retrospectively if you have the inclination. If you go back to your old posts, you can Edit the post and add an attachment.

I'll try and get mine done this week.

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3 years 1 month ago #579 by Gonzo
Replied by Gonzo on topic MT01 Philadelphia campaign
Final White Plains Game 1
Gonzo (British) 5 banners 12 blocks lost
gotigessc (Continental) 1 banner 22 blocks lost

British Steal a March put multiple units into the face of militia/regulars on Continental left who feel back but lost 2 units in the pusuit.  British slowly closed in center, exchanged some fire, then Quick stepped and broke the hill defense, rolling it up.  A Continental Bayonet charge bagged a crippled Gren and almost got another.   Final Brit Baynot charge bagged last Regular for the win.  Game played in two sittings, quite far apart due to rules question.  Log below of second part, Justin to post first.  Tough battle for the Continentals as Brits had several big manuever cards.  We'll see how the return game goes.  Thanks Justin
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3 years 1 month ago #580 by gotigerssc
Just posting the first part of the log. Have you ever held a Line Volley card waiting for the enemy to come a little closer so you can deal out the damage? Then have that enemy basically skip the slow progression and go directly to close combat? Me too, me too. 
 

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File Name: TricorneMT1Final.vlog
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3 years 1 month ago - 3 years 1 month ago #581 by Mark-McG
Replied by Mark-McG on topic MT01 Philadelphia campaign

gotigerssc wrote: Have you ever held a Line Volley card waiting for the enemy to come a little closer so you can deal out the damage? Then have that enemy basically skip the slow progression and go directly to close combat? Me too, me too. 
 

you should try Jacobite Rising. They start out of range, move 3 hexes and are at your doorstep before you can shoulder the musket..
the only good news is that if you can stand the initial rush, they tend to flee as quickly
Last edit: 3 years 1 month ago by Mark-McG.

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3 years 1 month ago #588 by Gonzo
Replied by Gonzo on topic MT01 Philadelphia campaign
Final Game 2
White Plains

gotigerssc (British) 5 banners 11 blocks lost
Gonzo (Continental) 2 banners 22 blocks lost
Match:  Gonzo 7-6 bannrs 34 to 33 blocks lost
British drive straight up middle, never playing another card for any other sector.  Continentals have NO center cards for the first 4 turns, except Inspired Leader Right, played to move one unit back into position.  Now British assault hill without taking any fire from it.  US Left units moved up to support with some flanking fire.  Initial British Assault decimates US line, already weakened by range fire.  Battle back however double flags a Brit unit and 4 pt reg misses rally.  Other Reg down to 1 block from following US turn.  Brit retreats him and advance next line and shatters US position in 2 turns of fighting.  Down 3-1 with crippled units facing full str Brits, a Brit light has to retreat, openning a path to the 1 pt Brit unit.  A counterattck on a Leader center allowed a 1 pt reg and leader to attack to get the second medal for the match.  Next round the Brit stopped at getting 2 more medals as more were to be had at will.
Brit command cards by order played:  Dress Ranks, Advance Cntr, Line Command, Line Command, Inspired Leader Ctr, Inspired leader, Bauonet Charge                                               Combat cards:  Rally Check Bonus, Reform, Return Fire, Training, Infantry Range Bonus, (Bayonet Charge)

Cont command cards played:  Insp Leader right, Probe Left, Adv Left Forward, Quick Step, Caounterattack                                                                                                                                                         Combat Cards:    Reform, Hold the Line
Thanks to Justin for a great match, settled by 1 medal                                                                                                                                                                                                        
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3 years 1 month ago #589 by gotigerssc
Nailbiter for sure. When my full strength regular unit failed the rally check, I knew it was going to be incredibly difficult to take no other losses while assaulting the hill. Came close but Joe was the better general this time around. Congrats again!
The following user(s) said Thank You: mirkobruner

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3 years 1 month ago #590 by Mark-McG
Replied by Mark-McG on topic MT01 Philadelphia campaign
Congrats Joe, and it really seems like this one was a long haul!
Overall it took just over 7 months, but then I noticed it was 3 months to get to the Finals.

Brits seem pretty favoured in this one. I've played it once and the Brits won 5-2. Perhaps not the ideal scenario choice for a final, but hard to know with limited plays.

Thanks to all the players, good to finally get Tricorne on the virtual table!
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