MT01 Philadelphia campaign

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3 years 7 months ago #400 by gotigerssc
Round 5 Germantown (4 October 1777)

gotigerssc (British) - 5 banners, 4 blocks lost
Gonzo (Continentals) - 0 banners, 16 blocks lost

The dice and cards came together perfectly for the British in this one. Felt like every roll resulted in a hit and every turn had a lot of rolls. British were able to move fairly quickly up the center and left to reinforce the mansion, and held it the entire time. They then slowly picked off the Continentals. Continentals made a late push on the British right but it did not come in time.

Best of luck to Gonzo in his remaining matches!

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File Name: Germantown.vlog
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3 years 7 months ago - 3 years 7 months ago #401 by Mark-McG
Replied by Mark-McG on topic MT01 Philadelphia campaign
Round 3, 104 Brandywine - Knyphausen’s Attack (11 September 1777)

Jim (Continentals) - 5 banners, 17 blocks lost
Mark McG (British) - 7 banners, 14 blocks lost

British started off with a Line Volley, and thence 3 successive Line Commands to push across the river and capture 1 house. Continentals fell back in good order beginning their exit parade. The nadir came when another British line volley failed to hit much of anything except an artillery, which immediately reformed to full strength in the next turn. Continentals had killed one Regular, and exited 2 units with a 3rd pending a queue forming.

At this point caution was thrown to the winds, coinciding with General Knyphausen arriving on the front line. Knyphausen personally led forward the troops, capturing the hill majority, destroying a Continental Light artillery, a Rifle unit, captured General Sullivan at sabre point, and then blocking the retreat of another Continental artillery unit that led to it's destruction. Guess that is why this scenario is called Knyphausen's attack!!

In other news, my first use of a Ranger unit was a disgraceful failure, and the rest of the British Army managed to rout a Continental militia on the Right flank. Only British movement on the left flank was the rifles that retreated in the opening cannonade. Continental exited another unit.

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File Name: 104vsJim.vlog
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File Attachment:

File Name: 104vsJim2.vlog
File Size:25 KB
Last edit: 3 years 7 months ago by Mark-McG. Reason: adding logfile

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3 years 7 months ago #402 by gottoman
Replied by gottoman on topic MT01 Philadelphia campaign
Round 4 Brandywine (Greene's Rear Guard)

British gotigerssc 6 banners 9 blocks lost

Continental Greg O 7 banners 21 blocks lost

This battle was a tense affair, which started slow with a British probe on the left which sent a Continental regular back a space to hit behind the woods from the line of 4 British units that had a bead on him. The American's began the queue to leave via the road, when the Brit's stole a march and were suddenly too close for comfort splitting a wedge between the Light in the woods and the Militia and Armstrong. The American cards were not goo on the right flank and a feeble attempt to dress ranks was countered by the Brits bayonet attack which bagged Armstrong, then routed a milita, and the American light, leaving a lone militia that soon followed his compatriots in flight. At this point Wayne and a lone regular tried to hold the road open for the Yankees. He held firm during one push by the Brits, tried to reform and failed as he moved towards the exit. A Continental light in the woods near the exit must have surprised the Brits with volley and a infantry ranged bonus card play, getitng a pair of flags which routed the Brit and Hessian units and Grant along with them in a very lucky turn for the Americans just when it appeared to be hopeless. The Brits pushed hard in the center and left flanks, eliminating the American Light artillery and a Regular with withering volleys, but the majority of Americans moved back behind the tree line and the American Light Cavalry on the left stood firm against numerous volley while two more American units were able to exit over two turns and the victory was sealed...a very narrow win against a fierce opponent. While the Americans couldn't toss a die with an infantry symbol on it's face, a few flags were enough.
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3 years 7 months ago #403 by gotigerssc
Round 2 Brandywine-British Flank Attack (11 September 1777)

mk20336 (Continentals) - 2 banners, 15 blocks lost
gotigerssc (British) - 7 banners, 14 blocks lost

The British slowly swung their right flank around and moved toward the hill. Ultimately, it was that repositioning that led to the win by controlling four hill hexes. Most of the action was on the center-right portions of the battlefield with the British lines only making minor advances on the left-center. A bayonet charge that isolated three British grenadier units on the battlefield was crucial for the victory. Surprisingly, they held for the remainder of the battle and were never completely defeated. Although, lucky dice rolls were the only reason they were left standing. Tough loss for Michal, but he did manage to take back the Birmingham house on his last turn for an extra medal.

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File Name: BritishFla...ack.vlog
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3 years 7 months ago #404 by mk20336
Replied by mk20336 on topic MT01 Philadelphia campaign

gotigerssc wrote: Round 2 Brandywine-British Flank Attack (11 September 1777)

mk20336 (Continentals) - 2 banners, 15 blocks lost
gotigerssc (British) - 7 banners, 14 blocks lost

The British slowly swung their right flank around and moved toward the hill. Ultimately, it was that repositioning that led to the win by controlling four hill hexes. Most of the action was on the center-right portions of the battlefield with the British lines only making minor advances on the left-center. A bayonet charge that isolated three British grenadier units on the battlefield was crucial for the victory. Surprisingly, they held for the remainder of the battle and were never completely defeated. Although, lucky dice rolls were the only reason they were left standing. Tough loss for Michal, but he did manage to take back the Birmingham house on his last turn for an extra medal.

File Attachment:

File Name: BritishFla...ack.vlog
File Size:42 KB


Definitely one of the most disappointing experiences with Vassal dice I ever had...

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3 years 7 months ago #405 by Gonzo
Replied by Gonzo on topic MT01 Philadelphia campaign
105 Brandywine - Greene’s Rear Guard (11 September 1777)
rjvonline (British) 2 banners 5 blocks lost
Gonzo (Continentals) 7 banners 9 blocks lost
Rather quick game. Race on British right as Continentals fless down road, leaving militia to their fate. Quick march and bombard got 6 Continentals off the board. A British Lt on other flank routed after 1 hit and flag for final banner. Thanks to rjv for the game.

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3 years 7 months ago - 3 years 7 months ago #406 by rjvonline
Re: 105 game vs Gonzo. This was my first look at this scenario, and, man, it seems tough on the Brits. I even had reasonably good cards, but the Continentals had as good or better. A couple of dimwitted mistakes maybe cost me one unit, but still... A quick game, it sure was. It'll be interesting to see the stats for this scenario.
Last edit: 3 years 7 months ago by rjvonline.

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3 years 7 months ago #407 by rjvonline
Round 3: Knyphausen's Attack
rjvonline / Brits (7 VP, 23 enemy blocks eliminated) wins vs.
gottoman / Continentals (6 VP, 7 enemy blocks eliminated)

While the Continentals mostly focused on exiting (with the occasional counter-blow), the Brits engaged in hot pursuit in the center and the left. After eliminating the Rangers (VP#4) who had pursued them near the exit with a strong battleback, the Continentals were 1 point away from victory. For the win, Armstrong and Wayne each took command of a Regular unit (CV3 and CV4) and fired at a CV4 Regular British unit on the road. Despite benefiting from Infantry Ranged bonus, they couldn't wound it, let alone kill it, and while it retreated, it rallied. Just before that, though British General Grant had taken command of a unit of Regulars and moved up the road , blazing right, and then climbed the hills on the left of the road, from where they shot at one of three Continental units near the exit. One exited (VP#6), but the other two were still lining up, so Grant used an Inspired action to charge one, force it to retreat into oblivion, then took ground, and bonus charged the other, killing it outright, and took control of the BUA, effectively netting the Brits 3 VP (1 VP for the BUA being won in the next Brit turn). The last play of the game saw British guards ineffectively firing at Sullivan and his weakened Regulars on the Continental baseline on the British right, but then a full-strength British Grenadier unit charged them, killing the troops and their leader (1), and so netting the last 2 VP needed for victory!

Not an easy one for the Brits, but it worked out OK in the end. Suspenseful. Thanks to Greg who was a great sport.

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3 years 7 months ago #408 by Mark-McG
Replied by Mark-McG on topic MT01 Philadelphia campaign
Round 3: Knyphausen's Attack
rjvonline / Brits (7 VP, 23 enemy blocks eliminated) wins vs.
gottoman / Continentals (6 VP, 7 enemy blocks eliminated)

- quick query on correct reading of this result report.
23 Continental blocks lost and 7 British blocks lost?

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3 years 7 months ago #409 by Mark-McG
Replied by Mark-McG on topic MT01 Philadelphia campaign

Gonzo wrote: 105 Brandywine - Greene’s Rear Guard (11 September 1777)
rjvonline (British) 2 banners 5 blocks lost
Gonzo (Continentals) 7 banners 9 blocks lost
Rather quick game. Race on British right as Continentals fless down road, leaving militia to their fate. Quick march and bombard got 6 Continentals off the board. A British Lt on other flank routed after 1 hit and flag for final banner. Thanks to rjv for the game.


hmmm.. I should check here that people remember the Exit Banner rule correctly

Breakthrough / Withdraw Victory Banner Objective
When a player’s victory objective requires his forces to exit the battlefield, each unit, that exits the battlefield from an opponent’s baseline hex (Breakthrough) or from his own baseline (Withdraw), gains the player one Permanent Victory Banner. To breakthrough or withdraw, the unit must be ordered and the unit must already be on the opponent’s or his own baseline hex and move off the battlefield. Moving from a baseline hex off the battlefield, counts as one hex of movement to exit.

Page link: www.commandsandcolors.net/tricorne/the-g...e-banners-exp-1.html

so whilst I suppose of a unit is ON the Baseline and not on the road hex it could move to the road and then exit in one move would be legal, racing down the road to exit isn't.

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