MT01 Philadelphia campaign

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3 years 8 months ago - 3 years 8 months ago #373 by rfdoane
Replied by rfdoane on topic MT01 Philadelphia campaign
Round 4
Lost - Mark McGilchrist (British) - 5 banners, 8 blocks lost
Won - Rob Doane (American) - 7 banners, 20 blocks lost

The British came charging down the road right off the bat and made a strong push for the American rear in order to prevent units from exiting for banners. A few timely First Strike and Ambush cards helped the Americans keep them at bay, buying time for units to exit. The Americans formed a line two hexes off the baseline with British regulars and Highlanders marching steadily down the road. The Highlanders and 1 regular made quick work of the American militia, but found themselves out in front of their own lines. An American counterattack eliminated both blocks and allowed one more unit to escape for the win. The only other significant action took place on the British left where the two light units bagged an American regular and chased Sullivan off the field.
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Last edit: 3 years 8 months ago by rfdoane. Reason: adding attachment

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3 years 8 months ago #380 by Gonzo
Replied by Gonzo on topic MT01 Philadelphia campaign
Round 1 Brandywine-Washington's Attack
Player 1 Mirkobruner (British) 1 Banners, 17 blocks lost

Gonzo (Continentals) 6 Banners, 4 (+2 returnes by rally) Blocks lost
Continental hot shooting and push in the center killed 2 Regulars and Routed a full strength Rifle and 3pt Lt Art. British shot blanks except getting 4 for 4 inf hits on Militia totally away from decisive front. Still learning specifics of the rules. Thanks to Mirko for bearing with me.

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3 years 8 months ago #381 by gottoman
Replied by gottoman on topic MT01 Philadelphia campaign
Round 5 MM01 Germantown (4 October 1777)

EZPickins (British) - 0 banners, 18 blocks lost
Greg Ottoman (Continentals) - 5 banners, 4 blocks lost

Sorry, no log on this one, I forgot to start it and John lost his when he disconnected very early and didn't start it. This is only my second game of Tricorne, playing one way back when it first came out. I think we both agree this scenario seems very tough for the Brits. That said the Americans had great cards, with many line commands and cards that allowed me to move up the center very fast. Dealing with the two lone Brit units in the center and securing the objective town gave three banners and the rest gained when the Brits pushed up the center. Will be interesting to see how others play this one.

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3 years 8 months ago - 3 years 8 months ago #382 by Mark-McG
Replied by Mark-McG on topic MT01 Philadelphia campaign
interested to know if the British Light Infantry retired and rallied?
Last edit: 3 years 8 months ago by Mark-McG.

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3 years 8 months ago #385 by gottoman
Replied by gottoman on topic MT01 Philadelphia campaign
I think the retire and rally option is only for melee? For the two Brit units in the center that were out front, neither were eliminated through melee, both took hits early and then took some more and some flags and failed to rally after the retreat if I remember correctly.

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3 years 8 months ago #386 by EZPickins
Round 2 103 Brandywine-British Flank Attack (11 September 1777)

EZPickins (British) 7banners 14 blocks lost
rfdoane (American) 2 banners 24 blocks lost

The British used At the Quick Step to engage the American right. Although little damage was done at that time it did position the elite troops for close combat. A Bayonet Attack did some damage but a Rally card enabled the Brits to somewhat recover and hold their positions. It went back and forth for several turns but the elite British troops came out on top. The Americans were eventually eliminated and with a unit on the hill and in the meeting house it was over.

Rob put up a good fight. Timely play of recover and rally cards by the Brits save them from probable loss. Without them it might have been a different ending.
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3 years 8 months ago - 3 years 8 months ago #388 by gotigerssc
Round 1 102 Brandywine (11 September 1777)

gotigerssc (British) - 6 banners, 21 blocks lost
rfdoane (Continentals) - 4 banners, 27 blocks lost

This one was a bit drawn out as neither side really moved in to melee. Plus, rally checks did not claim any victims until the end as most units were supported. It was a mostly ranged combat battle on the British left and center. British were able to take out a continental infantry unit and on the same turn the rally check struck to take out a full strength continental artillery. On the next British turn they rushed the fords on the center and right with a Quick Step to try and claim the last banner. Continentals pushed two British units off of the fords on the right with a rally check eliminating one at full strength. Highlanders held their ground on the center ford and took out the final continental unit in the buildings with a battle back for the win.

My first Tricorne game and I appreciate Rob helping me along the way.

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File Name: Brandywine1.vlog
File Size:52 KB
Last edit: 3 years 8 months ago by gotigerssc. Reason: Date typo

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3 years 8 months ago - 3 years 8 months ago #389 by mk20336
Replied by mk20336 on topic MT01 Philadelphia campaign
Round 3, 104 Brandywine - Knyphausen’s Attack (11 September 1777)

mk20336 (Continentals) - 7 banners, 11 blocks lost
EZPickins (British) - 1 banner, 11 blocks lost (yes, same number)


That was a very un-chivalry scenario. I did not plan even for a moment to try withstand the huge British concentration in the center and started meticulously withdraw through the road. Before it one of my Light units failed a rally check. But at the same time, one of British Grenadiers succumbed to low morale even having 6d on Rally. Crazy game.

Thanks to John for the game!

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File Name: Round4_104.vlog
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Last edit: 3 years 8 months ago by mk20336.

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3 years 8 months ago - 3 years 8 months ago #390 by mk20336
Replied by mk20336 on topic MT01 Philadelphia campaign
Round 5, MM01 Germantown (4 October 1777)

mk20336 (Continentals) - 5 banners, 9 blocks lost (+5 recovered from various Rally)
MarkMcG (British) - 2 banners, 20 blocks lost (+2 recovered from various Rally)

A very interesting and tense scenario (much more than the final result) where first time in my CCT plays cavalry played a key role.
Chew Mansion was of course a focal point of the battle, which I tried to storm many times - in the process 3 of Marks units were destroyed and 2 of mine - btw, mine died in most curious way, as both were dispatched during Infantry Retire & Reform battle cards (each time 2 hits!)

But it was a cavalry which took all the glory, first pinning the Regular infantry to map edge and than forcing another 2 block unit to retreat and fail the rally check. I think this was really model usage of that unit on unsupported enemies - they do not hit on sabers so are really no use in pitched battle.

Great scenario, thanks to Mark for playing.

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File Name: Round5-MM01.vlog
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Last edit: 3 years 8 months ago by mk20336.

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3 years 8 months ago #391 by Mark-McG
Replied by Mark-McG on topic MT01 Philadelphia campaign
Michal's report should state Germantown

one of those battles where I couldn't get a hit, except when Retire & Reform was played, so I could shoot them in the back. :-)

the Continental cavalry was down to 1 strength, and then Michal rallied and got a great roll, moving them back to full strength. Got to say I don't recall rallying anyone, I think my only effort rolled a double ART (on an infantry). So the 2:1 hit ratio is impressive, but more so because I was in cover for the most part. So I was ignore a lot of symbols and flags as well!

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