Summary of New Units Types:
French Grenadiers, Light Cavalry, Light Artillery and Leaders -- All work the same as the British versions of the same.
French Regulars -- Work the same as British and Continental Regulars except they have 5 blocks and the Quick Step card works with them the same way it does with German Regulars.
French Light Infantry -- Works the same way as German and Continental Light Infantry.
French Marine Light Infantry -- Only moves 1 hex. (2), 2, 1. Does NOT ignore flags in forest. Retreats 1 hex. Ranged combat dice are not reduced when moving. Sabers rolled in Melee will score hits. May NOT retire and rally when attacked in melee.
British Rifle Light Infantry -- The same as Continental Rifle Light Infantry except there is a conlfict between the rulebook and the player aid card with respect to whether Sabers score hits in melee for these units (rulebook says no; player aid card says yes). I suspect Sabers do score hits. I'll send an e-mail off to Richard on this. RB: Unlike other Rifle Light Infantry units, sabers rolled in Melee combat will score hits.
British Ranger Infantry -- Classified as an Elite unit (red band). Player aid card says they work like Highlanders for Movement. Rulebook conlficts as it says they move like British Light Infantry. I'll send Richard an e-mail on this as well. (3), 2, 1. Ignores 1 flag in forest. Retreats 1 hex. Ranged combat dice are not reduced when moving. May retire and rally. Saber rolls will apparently hit in melee -- neither the rulebook nor the player aid card indicate that they do not. RB: Movement in Hexes: 1 combat, or 2 hexes when unit moves and can and melee. British Ranger Infantry does score hits when rolling sabers in melee.
British Heavy Field Artillery -- Works the same as British, Continental, German and French Light Artilery except its is (2), 2, 2, 1, 1, 1 instead of (2), 2, 1, 1, 1.
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