MT 4 French & Indian War

Each player plays each scenario twice, once as British, once as French, against different players

Scenario  
MM03 Quebec (13 September 1759) Games 1-5
MM04 Monongahela (9 July 1755) Games 6-10
MM05 Fort Carillon (8 July 1758) Games 11-15
MM06 La Belle-Famille (24 July 1759) Games 16-20
MM07 Battle of Sainte-Foy (April 28, 1760)  Final

Each player plays each other player twice in 2 different scenarios. Each player playes each scenario twice, once as each side.

 Deadline: 31 January 2023

Game Scenario British French British Banners French Banners British Losses French Losses
1 MM03 Quebec (13 September 1759) rjvonline toganalper  7 5 19 27
2 MM03 Quebec (13 September 1759) toganalper  gotigerssc  3 7 28 16
3 MM03 Quebec (13 September 1759) gotigerssc  Mark McG 7 16 28
4 MM03 Quebec (13 September 1759) Gonzo rjvonline 7 5 20 32
5 MM03 Quebec (13 September 1759) Mark McG Gonzo 7 3 15 35
6 MM04 Monongahela (9 July 1755) rjvonline Mark McG 3 6 24 20
7 MM04 Monongahela (9 July 1755) Gonzo gotigerssc  3 6 25 14
8 MM04 Monongahela (9 July 1755) toganalper  Gonzo 5 6 25 21
9 MM04 Monongahela (9 July 1755) gotigerssc  rjvonline 6 12 24
10 MM04 Monongahela (9 July 1755) Mark McG toganalper  2 6 21 12
11 MM05 Fort Carillon (8 July 1758) Gonzo Mark McG 1 3 12 4
12 MM05 Fort Carillon (8 July 1758) rjvonline Gonzo 2 8 35 18
13 MM05 Fort Carillon (8 July 1758) gotigerssc  toganalper  2 8 34 15
14 MM05 Fort Carillon (8 July 1758) toganalper  rjvonline 6 8 35 26
15 MM05 Fort Carillon (8 July 1758) Mark McG gotigerssc  2 8 34 15
16 MM06 La Belle-Famille (24 July 1759) Gonzo toganalper  6 3    
17 MM06 La Belle-Famille (24 July 1759) toganalper  Mark McG 6 0 1 15
18 MM06 La Belle-Famille (24 July 1759) rjvonline gotigerssc  6 5 26 35
19 MM06 La Belle-Famille (24 July 1759) gotigerssc  Gonzo 5 6 27 28
20 MM06 La Belle-Famille (24 July 1759) Mark McG rjvonline 6 5 21 32

Each player scores banners for each scenario played, and the 2 players with the most banners go to the finals. Blocks lost is the tie breaker

updated: 28 Jan

 PLAYER British French TOTAL
gotigerssc  22 26 48
rjvonline 18 19 37
Mark McG 17 13 30
toganalper  20 22 42
Gonzo 17 23 40

FINAL

Final Banners Won Blocks lost
Scenario MM07 Battle of Sainte-Foy (April 28, 1760)
Players Game 1 Game 2 Total Game 1 Game 2 TOTAL
gotigerssc  6 0 6 19 26 45
toganalper  4 6 10 30 2 32

  

Congrats to Togan

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toganalper replied the topic:
1 year 9 months ago
Finals GAME

Game 1:

gotigerssc ( British) : 6 banners won : 19 units lost
togan alper (Continental) 4 banners won : 30 units lost

The Continentals tried to break the British line and actually they managed to get some good results. Unfoprtunately the Militia di not want to fight and stayed behind Onbe single light british unit was able to scare both of the militia units to change the score from 4:4 to 6:4

Game 2:

toganalper ( British) : 6 banners won : 2 units lost
gotigerssc(Continental) 0 banners won : 26 units lost

This time the British insisted to keep his line intact and tried to just repell any attacjk with shooting. The birts again used onw light inf unit in the forest to attreac some attention and to hunt the weak prey.
İt was a lucky day for the well trained British sharpshooters and the result was decisive. Levis also got killed by the light infantry in the forest as he was trying to lead his granadiers into a melee in hte forest.

Final outcome

togan alper 10 banners won : 32 units lost
gotigerssc 6 banners wom: 45 units lost


The battles with gotigerssc were very tense and could have gone both ways each time. It is always a pleasure to play with gotigerssc


sidenote: 

I was the runner up in the last MT03 of Tricorne and in the first game it was again 6:4 where I lost against gonzo. Tofay I felt like de javu, but unlike last time, where I won  the second game by 6:5 and lost the finals by one banner, I was able to keep my British lineintact and hence win the finals.Just very tense battles and you never know when you can not win arally check.


As always, Thanks to MarkG for organizing these great tournaments,  

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Mark-McG replied the topic:
1 year 11 months ago
Game 11
Mark McG (French) 3 banners, 4 blocks lost
Gonzo (Brits) 1 banner, 12 blocks lost

Incomplete game, after a British foray around the French right flank, the Highlanders pentrated the abattis and destroyed the Canadian militia, and forced Levis to flee off the board. For this the highlanders paid the price, and Grant was killed by a Sharpshooter. At this point, the British attack lost heart and turned back, and after a short interval, the French sortied and hunted down the Rangers.

At this point the British huddled behind the trees and refused to attack, whilst the French returned to their fortifications and indicated they would not attack. After multiple turns of card flicking, we resolved to cease.
 

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Mark-McG replied the topic:
1 year 11 months ago
I also have strong doubts about playing Light Infantry skirmish along with a Line Volley card, mainly because I think the card is played when the unit moves (and it can't move with Line Volley). 

Then playing Hold the line leader on the same unit is illegal, but c'est la vie.

What happens when a skirmishing light infantry is force to retreat by a Return Fire card is tricky, but I think the card sentence allows the Light infantry to stay in it's retreat hex, or return to original hex.
www.commandsandcolors.net/tricorne/the-g...fantry-skirmish.html
Gonzo replied the topic:
1 year 11 months ago
Thought one of us had posted these, sorry Reynaud.
Round 1 Gonzo 7 banners 20 blocks lost
               Rjvonline 5 banners 32 blocks lost
Round 3 Gonzo 8 banners 18 blocks lost
               Rjvonline 2 banners 35 blocks lost
 
Gonzo replied the topic:
2 years 13 hours ago
Round 4
Gonzo (British) 6 banners
tognalper (French) 3 banners
French assault right  and center causes trade of units.  French then focus on British natives with no luck.  Brits able to charge out and rout enough French for game.  Thanks to Togan for a spirited game.
toganalper replied the topic:
2 years 2 weeks ago
Round 1 - Renaud rjvonline (British) 7 VP & 19 blocks lost, vs Samim Togan Alper (French) 5 VP & 27 blocks lost

The opening cannonade was ineffective, and the British opted to move their 1-block ART back. The French moved on their left and were happy to score 2 hits against the British regulars at the end of the line, but the British pulled that unit back and it was never further attacked. Most of the action then took place on the French right as they used Quick-Step to get close to the British who responded with a Bayonet Charge. The fight went back and forth, with an initial advantage to the French (eliminating 1 unit of Regulars and the Highlanders), especially as the British were hindered by a very Right Sector biased hand, but the British held on, in particular their Townsend-led LT in the western woods (although that unit was eventually destroyed), and despite losing Wolfe to a Sharpshooter and having a March Stolen by the French that brought forth further strength on the French center-right and right, the British clawed back, eliminated both Dumas and Montcalm, and secured the win in their Center-Right with a Line Volley that took out one of the two French militia units for the last VP. Well played by both sides. Samim's die luck ran hot and somewhat cold, as did mine, and I'd say his cards seemed better, so I still deem myself lucky to pull it off.

Taken from Tricorne - Commands & Colors Series website.
www.commandsandcolors.net/tricorne/
Page title: MT04 French & Indian War - Tricorne - Commands & Colors Series
Page link: www.commandsandcolors.net/tricorne/artic...ench-indian-war.html
toganalper replied the topic:
2 years 2 weeks ago
mark I guess you missed onre e of my games Game 1 is already finished and posted below. 7:5 fro rjvonline
toganalper replied the topic:
2 years 2 weeks ago
Game 13
MM05
gotiger(British) : 2banners - 34 figures lost
toganalper (French) : 8 banners - 15 units lost

The British initial assault was from their left. They managed to kill the only battery in the game, losing 3 of their inf units. From there on it was an uphill battle for the British and they never had a chance to get a foothold in the well protected and defended line. It was a fun game, gotiger was not as lucky as I was playıng rjvonline

I lost my computer in the mittle of the battle so gotiger will add the logfile to the forum
 
gotigerssc replied the topic:
2 years 2 weeks ago
Game 2 Quebec

gotigerssc (French) 7 banners - 16 figures lost
toganalper (Brits) 3 banners - 28 figures lost

Samim pushed hard on my right flank and did a good bit of damage as he had the unit with Dumas down to just two blocks. However, I was lucky to get a really good roll on a rally card (4/5) to fully recover that unit and halt the advance. On the following turn, Samim countered and only rolled 1/5, which proved to be the turning point in the game. My unlucky moment happened when my full strength French unit with a leader failed the rally check, which caused the leader to also fail. Fortunately, the two units adjacent to them survived. We both had banners from scout cards and I claimed another from the sharpshooter. Samim will get his revenge at our next match at Ft. Carillon.

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rjvonline replied the topic:
2 years 3 weeks ago
(deleted repeat posting)
rjvonline replied the topic:
2 years 3 weeks ago
Game 14 - Fort Carillon

Samim (British 6 banners, 35 blocks lost) vs Renaud (French, 8 banners, 26 blocks lost)

Those who've played this scenario know that it is not an easy one for the Brits. I had played it against Gonzo, and lost 3-8, I think, although I was oh so close to the camps and not the luckiest in that game. 

Samim initially waited to form a good line and then moved forward. However, he did lose patience and sent 3 units in a bayonet charge against the French center-right, which failed and resulted i a 3-0 French lead. However, as he got more and more units within shotting distance, he finally scored 2 hits against a commander-led unit and not eliminated eliminated 1 block, but also the commander (Bourlamaque). that was the beginning of his ascension in the VP race, helped by good tactics and some very good die rolls. I took risk at one point in time and sent a commander-led unit of French regulars out of the fieldworks. While the attack wasn't all that successful, I did not suffer any real consequence. Samim made great progress in the center and his left, forcing the French back. Finally he seized a camp, at 6-7 in my favor. I had 1 turn to get my 8th VP or get him out of the camp or he would get 2 VP and win. I played K&C and got a good roll, allowing me to activate 4 infantry units and a leader. My first attempts against a 1-block Grenadier unit in woods were foiled (by the woods), but thankfully I had Light Infantry Skirmish that I could play on my Marines. It put them in range of a 1-block unit of Br Regulars, and they fortunately got the kill for an 8-6 victory. For fun, we ran my ranged attack against his LT in the camp and it failed. This was way closer than you'd think looking at the starting tactical situation (or that my own experience suggested). Congrats to Samim for his good show. I felt fortunate to escape with the narrow win.
Mark-McG replied the topic:
2 years 3 weeks ago
score was 6:0 obviously..

after the match I did the math.. 9% chance of failing a 6d rally, and 6% chance for a 7d rally

pretty sure I jinxed myself here, because it occurred to me at the start I could lose in a single turn if I rolled badly. I blame the scenario designer... :-/
toganalper replied the topic:
2 years 3 weeks ago
MM06 La Belle-Famille
ToganAlper  (English) 6 banners 1 blocks lost
MarkMcG (French) 0 banners 15 blocks lost

A failed d6 for rally to start ....
then ..a failed d1 rally and 
finally, ....
and again a failed d7 for rally;
just in 3 commnd cards total, the game was over 
Mark was not in synch with his vassal dice Gods.

What can I say, except I am very sorry for Mark  and thanks to the vassal Gods.

 

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toganalper replied the topic:
2 years 3 weeks ago
MONONGAHELA
Togan Alper (French) 6 banners, 12 banners lost
MarkMcG (Brits) 2 banners, 21 banners lost

Early in the game the Fench were able to kill St Clair with a sharpshooter, which made a big difference in the game, pushing fast and hard the french were able to get the 2 regular british regular inf. The birts tried to form a decend line and push the french back with a volley shot. The indians were able to gather together very quick, reform and attack again to kill the light art and an provencial british unit. Pushing forward with the full force marine unit the french manage to get the last kill.

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toganalper replied the topic:
2 years 1 month ago
Monogahela
Gonzo (French) 6 banners
Samim (Brits) 5 banners
French able to kill a Reg but then fail their rally, followed 2 turns later by French leader.  Rest of game was hide and seek between French Indians and Brit inf and art.  My computer went down before I could count blocks.  I will see if Samim has count.

for this one I just found the bloxk count 
the brits lost : 25 blocks
french lost :21 blocks

 
rjvonline replied the topic:
2 years 1 month ago
Round 1 - Renaud rjvonline (British) 7 VP & 19 blocks lost, vs Samim Togan Alper (French) 5 VP & 27 blocks lost

The opening cannonade was ineffective, and the British opted to move their 1-block ART back. The French moved on their left and were happy to score 2 hits against the British regulars at the end of the line, but the British pulled that unit back and it was never further attacked. Most of the action then took place on the French right as they used Quick-Step to get close to the British who responded with a Bayonet Charge. The fight went back and forth, with an initial advantage to the French (eliminating 1 unit of Regulars and the Highlanders), especially as the British were hindered by a very Right Sector biased hand, but the British held on, in particular their Townsend-led LT in the western woods (although that unit was eventually destroyed), and despite losing Wolfe to a Sharpshooter and having a March Stolen by the French that brought forth further strength on the French center-right and right, the British clawed back, eliminated both Dumas and Montcalm, and secured the win in their Center-Right with a Line Volley that took out one of the two French militia units for the last VP. Well played by both sides. Samim's die luck ran hot and somewhat cold, as did mine, and I'd say his cards seemed better, so I still deem myself lucky to pull it off. 
Mark-McG replied the topic:
2 years 1 month ago
Game 5
MM03 Quebec (13 September 1759)
Gonzo (French) 3 banners; 35 blocks lost
Mark McG (Brits) 7 banners; 15 blocks lost

Tough game for Joe, good cards, but very uncooperative dice, as the block count shows.
British started with a lot of left cards, and then drew centre cards, so that pretty much set my plans in motion, and oddly enough that was actually the way in unfolded historically. Townsend led the charge up the left flank, folding it back and ultimately moving into the centre. Wolfe led the boys straight up the guts, and thanks to Joe's crappy dice he went straight through.

 

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Gonzo replied the topic:
2 years 2 months ago
Monogahela
Gonzo (French) 6 banners
Samim (Brits) 5 banners
French able to kill a Reg but then fail their rally, followed 2 turns later by French leader.  Rest of game was hide and seek between French Indians and Brit inf and art.  My computer went down before I could count blocks.  I will see if Samim has count.
Gonzo replied the topic:
2 years 2 months ago
MM06 La Belle-Famille
gotigerssc (Enlish) 5 banners 27 blocks lost
gonzo (French) 6 banners 28 blocks lost

British gunnery rolling inf hits steadily. French have attack cards and charge to ill effect. The last reeling French unit makes it back to the congregated F Natives in center woods at baseline, down 5-3. British Natives advance and get one F Native to 1 block. French leader and last reg lead 2 turns of attacking and able to turn tide, killing 1 and routing 2 BNatives. Another game that swung wildly in fortunes. Thanks to Justin for game.
gotigerssc replied the topic:
2 years 2 months ago
Game 7 Monongahela
Gonzo (British) 3 banners 25 blocks lost
gotigerssc (French) 6 banners 14 blocks lost

The entire game more or less boiled down to a single turn with four really unfortunate rally checks for the Brits. It started when his full strength regular unit with an attached leader, who was supported by two other units, failed a rally check...then St. Clair failed his, which caused the adjacent full strength provincial unit to fail, and then finally a one figure provincial also failed. The score at that point was 5-0 but I was out of decent cards and needed to reposition for the final attack. In the meantime, Joe was able to cause three of my units to fail rally checks while also eliminating Pontiac from one of them. I was then able to give chase and get the last banner.
 

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rjvonline replied the topic:
2 years 3 months ago
Belle Ville

Renaud rjvonline (Brits, 26 blocks lost) 6 vs Justin gotigerssc (French, 35 blocks lost) 5

Perhaps uncharacteristically, the Brits came out blazing in the center and right an scored some hits, but mostly flags or nothing on the French, a pattern that would repeat many times throughout the game. After an attempt at fighting back, the French pulled their line backwards, a combination of flags from the Brits and cards played. They did net 1 hit and flag on a British regular unit that routed on 3 dice. While the brits slowly pursued the French in the center and right, the French's Indian allies moved on the British left, but never killed a British allied Indian unit, although the chief's unit was reduced to 1 block. In fact, it is the French allies who eventually got eh worse of it, losing 2 of their units. The Brits also nabbed a French regular in the center, and then a second, leading 4-1. They then decided to go for victory with a Bayonet Charge against a 3-block unit and a 1-block unit BEHIND. The idea was to soften the 3-block unit with the British provincials, then kill it with Massey's regulars and make a bonus attack against the 1-block Grenadier unit. Unfortunately for the Brits, they couldn't kill the 3-block unit, and thus they didn't get a chance  against the Grenadiers. A French counter-attack nabbed the 3 British units in the center, but Massey escaped and eventually rejoined his Indian allies. Another British bayonet attack in the center nabbed 1 medal as on his 4th or 5th rally roll for a 1-block unit (the Marines), Justin finally failed and it was 5-5. He attempted a 1/6 wins it shot against a 1-block British allied Indian unit, but did not succeed (he got a flag and it was ignored). Finally the British light units all activated and started shooting, with Massey's unit staying static and benefiting from a Ranged Fire card to kill the French Grenadiers and achieved a 6-5 hard-won victory for the British side.

I couldn't complain about my cards, but my rolls weren't so great for most of the game. Justin did very well on his rally rolls, but did eventually lose some that way. I get the sense he might have been hindered by a lack of center cards at the very end. It was a long and tense game. We chose not to use the 2 VP per regular special rule, otherwise I think the Brits would have won 6-3 as I think they nabbed their second Regular kill before the French got their last 3 VP.
gotigerssc replied the topic:
2 years 3 months ago
Monongahela (Game 9)
rjvonline (French) 1 banner 24 blocks lost
gotigerssc (British) 6 banners 12 blocks lost

I knew I had to abandon my stretched out line and immediately set about moving all units into one (diamond shaped?) group in the middle center of the board. My strategy until the latter half of the game was to stay together, move weak troops out of sight and take opportunistic shots where possible. Pontiac brought two units behind me and was able to eliminate the light artillery. I then moved in to melee against him to put the threat away. At the end of the game I had to split my forces into two units with one pursuing Beaujeu's marines on my right and the other giving chase to a lone light unit on my left and we eventually caught Beajeu, and then ambushed him for the win. Renaud had horrific dice rolls during this match - multiple times I survived a rally 1 and other times he could not do anything to get a hit.

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gotigerssc replied the topic:
2 years 3 months ago
Quebec
Mark McG ( French)  4 banners  28 blocks lost
Justin  (British)  7 banners  16 blocks lost

Lost my lone artillery during the cannonade, but most of what needs to be said about this match is that the Grenadier with a leader is the equivalent of a revolutionary tank. That unit advanced up the center and wreaked havoc on the French. Was also extremely fortunate to eliminate Montcalm and his infantry unit (failed rally) on a ranged attack. I was then up 3-2 but it would not last as my highlanders went down along with Townsend to give Mark the 4-3 edge. The grenadiers then took the reins and showed off by ignoring 2 flags on at least 5 different rolls to completely ravage what was left of the French line - even running Senerzergues off the baseline. Mark was a tough opponent as always!
 

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gotigerssc replied the topic:
2 years 3 months ago
Ft. Carillon 
Justin ( French)  8 banners  15 blocks lost
Mark McG (British)  2 banners  34 blocks lost

If anyone wins this scenario as the British it should mean automatic tournament victory :) Mark positioned, repositioned, and then positioned some more while staying out of firing range. All the while I had a hand full of very good cards (line volley x3 and a couple leadership cards along with first strike) that I did not want to play at all until he came within range. He eventually Stole a March up my right flank and eliminated my marine and militia units but paid a heavy cost in the end by losing 5 units (highlanders, grenadier, light, rangers, and Grant). The remaining fight took place on my left/his right and I still had good cards that made it very difficult to advance. Incredibly difficult scenario for the Brits.

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Mark-McG replied the topic:
2 years 3 months ago
I've editied the match pairings a little to have each player play each scenario twice, once as each side. So please check your matches again, and just make sure that this is happening for you.