Many scenarios grant nations various squad specializations. These represent skills or special equipment carried by that squad.
During setup, when a nation is awarded with specialization tokens, its player must decide which squads will be specialized. Each such squad then receives the corresponding specialization token – place the token itself in the hook protruding from the squad base. This serves as an easy indication to both players that the squad has such a specialization.
A squad that contains any figure with the heavy infantry weapon trait – such as the mortar crew and the machine gun crew – may never be assigned a specialization token.
Units with specializations are often referred to by their specialization. For example, squads with the engineer specialization are referred to as “engineer squads,” squads with the medical specialization are referred to as “medic squads,” etc.
Unless stated otherwise, the normal abilities of figures within a squad are completely unaffected by specialization. A specialized squad can be activated, move, and attack like any similar squad without specialization.
Scenario-Specific Specialization Effects
Every specialization has one or more basic abilities that can be used in any scenario. Many scenarios, however, also provide players with certain Operations cards that grant some specializations additional abilities. Some scenarios may also grant specialized squads with abilities unique to that scenario.
For example, an engineer squad is always allowed to create entrenchments on the board, but the Operations Card “Lay Smoke” also gives a player’s engineer squads the ability to use smoke grenades to obscure enemy LOS.
Other Specialization Rules
The following additional rules govern squads with specializations:
- A squad may not have more than one specialization.
- A squad with a specialization may not receive or remove figures by transfer during the Status Phase.
- A squad retains its full specialization abilities, regardless of the number of figures remaining in the squad. In other words, a weakened squad is just as effective when executing specialization abilities as squad containing all its original figures.
- A squad with specialization may not use any of its special abilities and/or actions if it is pinned or disrupted.