http://www.boardgamegeek.com/thread/525366 - (Questions to Bill Jaffe)
Q1: Sometime ago a few of us TOI players had tried to petition FFG to officially change the stats for the Stug and Jagdpanzer so that these tanks were not permitted to perform a "Fire and Movement" action. In fact, we had suggested that all tanks without turrets should not be allowed to perform a "Fire and Movement" action (makes perfect sense considering there is not facing in TOI). However, another member on BGG had mention he had talked to you, and you had originally used this rule of no Fire and Movement for the Stug and Jagdpanzer. Is it supposed to be that the Stugs and Jadgepanzers are not allowed to perform a "Fire and Movement" action? Also, what do you think of the armor rating for the Stug and Jadgepanzer? Should it be 4 or 5? (Also see my Added information #1 at the end of the document.)
A1: Yes, the Stug III G and the Jadgepanzer IV/70 should have an armor of 5. Also they should not be allowed to perform a “Fire and Movement” action, and I did play them this way. In this case, lack of turret hinders the sight lines. (Official answer from Bill Jaffe.)
Q2: Regarding "Bloody Omaha". German division #2 is told to set up 6 squads in any entrenchments or bunkers on maps 26A and 28A, but there are only 5 on the board. This probably needs errata. We ended up agreeing I'd put one unit (mortar) on the rear most hex.
A2: Yes the Germans where supposed to be able to put one unit on board 28A behind the cliffs which usually was the mortar. (Official answer from Bill Jaffe).
Q3: Regarding "Battle in the Bocage". The Jagdpanzer is totally locked into 30B by hedgerows. This was intentional? Any comments on why it's like that.
A3: Yes, it's on purpose and was designed to give the Germans a last surprise to deal with the 5 American tanks. (Official answer from Bill Jaffe).
Q4: Regarding "Piercing the Siegfried Line". The setup calls for the Germans to set up on the middle boards. But their Command Objectives start off those boards, leading them to have to dash backwards to grab them on the first round, then (possibly) dash back to the line. "Wait! I forgot my bullets! Be right back". I've seen this play out in a few scenarios; it's silly. I think this ought to get errata to say that the Germans start with control of those objectives.
A4: Funny I never saw that. Yes I just presumed the Germans had already controlled those command points and did not have to set up on them. (Official answer from Bill Jaffe).
Q: The Naval Bombardment operations card says, “… you may initiate one artillery attack with this card each (action) turn”, but Bill Jaffe has been saying it should be each (game) round. Is that correct?
A: If Bill [Jaffe] says in his scenario it should be used once per round, I would go for it and merely treat that as a special rule for that particular scenario. (Official answer from Robert Kouba, FFG)
Added Information #1: (Just thoughts I wanted to share)
Regarding the armor values of some of the tanks; the model type of the Panzer IV is not defined in TOI, but from the crude plastic figure, and more importantly from the picture on the ref sheet, it seems to be a late model Panzer IV. Probably a late Ausf G, but most likely an Ausf H or Ausf J. Regardless, armor wise all three were pretty much the same. So let us say the Panzer IV is an Ausf H since it was the most numerous.
For the Stug, the reference sheet clearly states it is a Stug III Ausf G (also most numerous), but it’s not actually clear if the Jadgepanzer IV is a SdKfz 162 or SdkFz 162/1, but the plastic figure, stats (same firepower as Panther), and picture on the ref sheet make it out to be the latter.
Using these facts we can conclude that all three tanks (Panzer IV Ausf H, Stug III Ausf G, and Jadgepanzer IV/70) have the same thickness of armor. However, one can argue (correctly I might add) that the Jadgepanzer has better armor in that even though it was the same thickness as the mentioned Panzer IV and Stug III, it was slopped at a much higher angle therefore giving it much better protection against incoming shots. So, I guess technically, the Panzer IV and Stug III should have the same armor value of 4, but the Jadgepanzer IV can be 5 because of the much better slopped armor.
However, what is the breakdown for the armor values? That is, what constitutes armor value 1, 2, 3, 4, 5, 6, etc.
Also, does size matter? Even though the height difference of the Stug III Ausf G and Panzer IV Ausf H is only 52cm (Stug III = 216cm, Panzer IV = 268cm) the Panzer IV had a larger profile (more surface area). Do they take this into account as well when calculating the armor value? For example, the Hetzer had thinner armor - though it was well sloped - but the Hetzer was a much smaller tank than the Panzer IV, or even the Stug III. Using armor thickness alone it might have an armor value of 3, but I would think it would have an armor value of 4 do to other factors like small target. But I don’t know for sure as I don’t have any designer notes.