Blocking Terrain | no |
Movement Cost | 1 |
Cover | - |
Special Rules | Vehicles must roll a die when entering or leaving a balka hex unless they are entering from an adjacent balka or balka entrance hex. On a “5” or “6” result, the vehicle is lightly damaged and its movement ends in the hex it was attempting to move into. Units in a balka hex are not in LOS except to units in adjacent hexes or if the attacking unit can trace its entire LOS through contiguous balka and/or balka entrance hexes to the target unit. |