As with entrenchments, squads in the same hex can enter or exit a pillbox by spending 1 movement point. When a squad enters a pillbox, simply place the squad on the pillbox marker. A pillbox can only hold one squad. Vehicles may not enter a pillbox.
A squad in a pillbox gains +6 cover in addition to any cover provided by the terrain of the hex.
There may be a maximum of three entrenchment/pillbox markers in one hex.
Exiting a pillbox may trigger enemy Op Fire
When the scenario requires units to control a pillbox or entrenchment, do they have to control the actual fortification itself (i.e. they must have a squad inside the pillbox or entrenchment) or just the hex?
Just the hex.
An objective in a hex with a fortification may be controlled without entering the fortification itself.