Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

While the rest of the Allied army is bogged down in Normandy, Private Kelly has discovered something far more interesting than military glory: a bank in the French town of Clermont. And not just any bank. According to intel extracted from a drunken German colonel, that vault holds 14,000 bars of Nazi gold worth $16 million.
You've assembled the most unlikely team of the war: Kelly is the brains, Master Sergeant Big Joe is the (reluctant) muscle, Crapgame supplied the weapons and gear, and the tank commander Oddball brought his souped-up Shermans (loaded with paint shells... and more).
The objective is simple: slip through enemy lines, break into Clermont, and "withdraw" the gold before the American generals or German reinforcements figure out what's happening. There is just one small problem. Guarding the bank in the main square are three German Tiger tanks that have no intention of moving.
Fire up the engines, crank up the music, and get ready to shoot. We're going for the gold!

"Stop with the negative waves, Moriarty! Think positive!"

  American German
Division 1

5 Squad Bases (Kelly´s heroes)
- 12 Regular Infantry
- 2 Elite Infantry
- 2 Officer
- 2 Machine Gun Crew

3 Sherman Tank

1x Medic
1x Engineer
1x AntiTank

5 Squad Bases
- 12 Regular Infantry
- 2 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 1 Machine Gun Crew

2 Opel Blitz Truck

1x Engineer
1x AntiTank

Division 2

4 Squad Bases (Oddball´s band)
- 16 Regular Infantry

3 M3A1 Half Track

3 Tiger I
Strategy Decks Artillery 2
Morale 1
Supply 1
Artillery 1
Command 1
German Reinforcements 1
Starting Strategy Cards 3 3
Operations Cards 009 Tank Ace
011 Elite Tank Crew
-
Deployment Zone D1 Kelly´s heroes: any road hex on map 10A,
D2 Oddball´s band: any road hex on map 5A. Oddball´s marching band arrives in their trucks, two squads in each truck.
Anywhere on map 1A and 3A.
Starting Initiative Initiative Token  
Objective Rob the bank (Victory Objective Marker) before the end of round 9. Protect the bank.
Rounds 9
Actions per turn 3 3
Reinforcements - -
Special Rules - -
Terrain Features The stream is deep.

 

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