Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

By September 1944, American forces had crossed into Germany, and many believed the war would be over by Christmas. Yet by December, American forces were still struggling to break through the Hürtgen Forest. Their next objective was Hill 400, a vital height that offered excellent observation over the entire area. Unknownst to the Allies, the Germans were assembling forces nearby for the Ardennes offensive, making the hill’s loss a serious threat to their plans.
After repeated failures by other units, the 2nd Ranger Battalion was ordered to take the hill. Outnumbered and forced to clear part of the village of Bergstein before crossing open ground to a heavily fortified height, the Rangers still managed to seize Hill 400 and hold it for 48 hours against multiple counterattacks.
The hill later fell again during the Battle of the Bulge and was not finally secured until February 1945.
Can you, as the Americans, repeat the Rangers’ feat, against all odds?
Or, as the Germans, can you hold this critical ground?

“It was one wave of shouting, screaming Rangers!”
One of the participating Rangers

  American German
Division 1

6 Squad Bases
    • 2 officers
    • 1 mortar
    • 1 MG
    • 7 elites
    • 11 regulars

1x Expert
1x Flamethrower
2x Medic

8 Squad Bases
    • 1 officer
    • 1 mortar
    • 1 MG
    • 4 elites
    • 23 regulars

Division 2

 

6 Squad Bases
    • 2 officers
    • 1 mortar
    • 1 MG
    • 5 elites
    • 13 regulars

2x Expert
1x Flamethrower
1x Medic

 

5 Squad Bases
    • 1 officer
    • 1 mortar
    • 1 MG
    • 3 elites
    • 12 regulars

1x SMG

1 Flak 36

*The SMG specialization represents a squad outfitted with the Sturmgewehr 44. This squad may choose to either act as a normal squad, when it comes to determining range and firepower, or to use the stats that come with the SMG specialization. Announce each time before rolling attack dice (or defense dice when defending against an assault).

Strategy Decks Artillery 2
Assaulter Leadership
Watchdog Leadership
Artillery 1
Starting Strategy Cards 3 2
Operations Cards - No Surrender
- Elite Formations (revised-official(!); Your squads gain +1 firepower and +1 cover)
- Double time 
- Massive confusion
Deployment Zone Div. 1: dark green hexes
Div. 2: light green hexes
Div. 1: on or adjacent to any building hexes on maps 29B and/or 26B (excluding green hexes).
Div. 2: on or adjacent to any of the (wooded) hill hexes of Hill 400 on map 5A.
Starting Initiative   Initiative Token
Objective If the Americans have at least one unit on the hex containing the Victory objective marker at the end of any round they win. If they haven’t achieved their objective by the end of round 8, the Germans win.
Rounds 8
Actions per turn 3 3
Reinforcements - -
Special Rules
  • Tree-bursts: Woods and/or wooded hills have their cover value reduced to zero when squads inside them are attacked by normal mortar or artillery fire. Any entrenchments [and trenches] inside such hexes have a reduced cover value of “1” in this case.
  • Deadly artillery: Both sides’ artillery attack cards hit on a 4+
Important rule reminders
  • The FLAK 36, when placed on a higher elevation than its target, receives +1 to its range (as do all units). In addition, it receives +3 firepower and +3 range when attacking a squad in a building or a pillbox (the concussive firepower bonus). This means that the FLAK 36 has a range of 9 and a long range of 18 in the situation described above against infantry.
  • Mortars can't fire from building hexes
  • AT guns can be captured
Map Notes     • 1x double road overlay
    • 2x curved road overlay
    • 1x single road overlay
    • 1x T-junction
    • 1x building
    • 1x double woods hex
    • 1x single woods hex overlay
    • 1x 4-piece wooded hill
    • 1x single wooded hill
    • 1x pillbox
    • 3x entrenchments
 
Special Terrain Rules

Wooded hills:

Blocking terrain*

Movement cost: Squads 2; vehicles 3. It costs an additional movement point to move uphill.

Cover: 2

Attacking units from a higher elevation gain +1 range

* When determining LOS between units at the same elevation a wooded hill always blocks LOS (i.e. you cannot see through them); when determining LOS between units on different elevations, like regular hills,  a level 1 wooded hill,  creates two blind hexes; a level 2 wooded hex one.

Suggested Deployment

Sources:

https://www.youtube.com/watch?v=5Azcv4gl_o8 

https://warfarehistorynetwork.com/daily/wwii/taking-hill-400-army-rangers-vs-fallschirmjagers/ 

https://www.nationalreview.com/2012/12/final-order-patrick-k-odonnell/ 

https://strategywiki.org/wiki/Call_of_Duty_2/Hill_400 

https://mapio.net/o/1151771/ 

https://books.google.nl/books?id=XAPs9Z-cVKUC&pg=PA65&lpg=PA65&dq=Hill+400&source=bl&ots=24_AD-1eXz&sig=DTrg5OZcVvKuyU-prrZuhfhgonM&hl=en&sa=X&ved=2ahUKEwiX5ofIm5fdAhWIfFAKHf4lA8M4FBDoATAGegQIBBAB#v=onepage&q=Hill%20400&f=false 

http://home.scarlet.be/~sh446368/2nd-rangers-battalion-on-hill400-1.html 

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Discuss this article in the forums (2 replies).
boersma8 replied the topic:
2 days 22 hours ago
The result of the playtest you see in the YouTube video resulted in an American win. Yesterday I played the scenario with a friend and it was a German win. Everything seems to work exactly as intended! Note that this scenario had undergone playtesting before, but I had somehow never completely finalized the scenario.  I do consider ot finished now!

Note that when playing this scenario with players of unequal skill and experience, the more experienced one should definitely play the Americans. Playing them.is definitely more unforgiving! They should definitely avoid suffering unnecessary casualties.  See the YouTube video for tips how to do so! However, the scenario is called Against all Odds forba reason!

Enjoy the scenario!
alecrespi replied the topic:
6 days 6 hours ago
Whatch it on "The Game is on!" Youtube Channel.
www.youtube.com/@willemboersma6577