Written by: Beto11
Category: Western Front
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September 44 '- An allied vanguard awaits reinforcements to try to cross the river, catch the little one Sarcy village and bet on French city of Reims. But the Captain Hazard, greedy for glory, decides to try to take the bridge on the river and the controlled village from a German garrison. He does not know but that also the Oberleutnant Verrückt plans a sensational counterattack.....

 

  American German
Division 1

4 Squad Bases
- 9 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Mortar Crew

1x Medic
1x Flamethrower

4 Squad Bases
- 9 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Mortar Crew

1x Medic
1x Flamethrower

Division 2

3 Squad Bases
- 7 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

2 Sherman Tank

1x AntiTank

3 Squad Bases
- 7 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew *(see special rules)

2 Panzer IV Tank *(see special rules)

1x AntiTank

Strategy Decks Ground Support 1 (remove Reconaissance) *shared
Command 1 *shared
Morale 1 *shared
Ground Support 1 (remove Reconaissance) *shared
Command 1 *shared
Morale 1 *shared
Starting Strategy Cards 2 2
Operations Cards 014 No surrender (shared) 014 No surrender (shared)
Deployment Zone Div. 1: Light green hexes
Div. 2: Dark green hexes
Div. 1: Dark gray hexes
Div. 2: Light gray hexes
Starting Initiative Roll a die Roll a die
Objective Both the Germans and the Americans they win if at the end of any rounds check the target opponent. If at the end of the same rounds they both reach the goal the game ends in draw.
Rounds 10
Actions per turn 3 3
Reinforcements - -
Special Rules  
  • Panzer IV has reduced FPR vs Vehicles: 8 instead of 10 (range 6).
  • Machine Gun has FPR = 3 vs Infantry.
Terrain Features The river is shallow.

 

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