Written by: Ron Howard
Category: Western Front
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The 30th Division has arrived in Mortain to find inadequately built defenses by the 1st Infantry Division.
Maps of the area show a large hill on either side of the town, which offer excellent observation of the area. The town itself has several important crossroads, which the 30th Division start setting up to defend.
The relieved 1st Division told them that there was very little enemy activity, then they left the area. As night fell, the men didn't suspect the approaching enemy. The Germans kept just enough artillery fire going as to mask the sound of the apporaching tanks. It wasn't until the early hours of the 7th of August that the 2nd Battalion realized that the Deutschland Regiment of the 2nd SS Panzerdivision had taken several of their roadblocks. The Battle of Mortain had begun.

 

  American German
Division 1

4 Squad Bases
- 11 Regular Infantry
- 1 Officer
- 2 Machine Gun Crew

1 Sherman Tank
1 M3A1 Half Track

1x Medic
1x AntiTank
2x Concealed Concealed

3 Squad Bases
- 7 Regular Infantry
- 4 Elite Infantry
- 1 Officer

1 SdKfz 251 Half Track

Division 2

5 Squad Bases
- 15 Regular Infantry
- 1 Officer
- 2 Machine Gun Crew

2 Sherman Tank
1 M3A1 Half Track

3x AntiTank
2x Concealed Concealed

3 Squad Bases
- 7 Regular Infantry
- 4 Elite Infantry
- 1 Officer

2 Panzer IV Tank
2 Tiger I
1 SdKfz 251 Half Track

1x Medic

Strategy Decks American Air Support 1
American Reinforcements 1
Command 1
Artillery 1
Artillery 2
Morale 1
Starting Strategy Cards 3 3
Operations Cards 013 Desperate Defenders
010 Inspiring Leadership
009 Tank Ace
Deployment Zone Div. 1: Light green hexes.
Div. 2: Dark green hexes. 1 Sherman tank must be deployed in the yellow shaded hex.
Div. 1: Dark gray hexes.
Div. 2: Light gray hexes.
Starting Initiative Initiative Token  
Objective The side that controls two of the three road crossing objectives gains one victory point per round. At the end of round 8,the side with the most victory points wins.
Rounds 8
Actions per turn 4 4
Reinforcements - Round 6 (Status)
2 Squad bases
4 elite infantry, 3 standard infantry, and 1 officer
2 half tracks
Special Rules On American Air Support and both Artillery Decks roll 2d6 instead of 1d6 to "Establish Contact". Add both dice together and activate card if dice are equal to or greater than the target number.

 

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