The Battle of Huertgenwald (September 19, 1944 to February 10, 1945) has become the longest single battle the U.S. Army has fought in its history.
Extended supply lines slowed down the unexpected fast progress of the U.S. Army from the beaches of the Normandy towards central Germany.
The dense Huertgenwald (better knwon as "Hurtgenwald") northeast of the German-Belgium border became place of some of the most brutal and intense battles between the advancing U.S. Army and the shattered defending troops of the German Wehrmacht.
This scenario depicts the U.S. 9th Division and 28th Division trying to secure an area leading to the strategic important village Schmidt in Huertgenwald.
During the foggy night of November 1st, 1944 an engineer unit of the 9th Division was captured by the german defenders. The U.S. Army sends more troops from the 9th and 28th Divisions to free the pow and gain control of the important area.
The fortified German defenders of the 89th Infantry Division request help from the 116th Greyhound Panzer Division to repel the american attack.
3 Squad Bases (9th US Division)
1 M3A1 Half Track
3 Squad Bases (89th Infantry Division)
4 Squad Bases (28th US Division)
2 Squad Bases (116th Panzer Division)
1 Panzer IV Tank
|Strategy Decks||Ground Support 1||Morale 1 (Remove the two "Take down the beast" cards)|
|Starting Strategy Cards||2||2|
|Operations Cards||005 Clear Mines
002 Heavy Fog (shared)
|002 Heavy Fog (shared)|
Any hex with a green border.
The 9th US Division (Div. 1) must place a squad containing four regular infantry and the engineer specialisation token in the house next to the hill containing entrenchments in the central of the board.
Any hex with a grey border.
The 89th Infantry Division may place up to two units on the central three-hex-hill in the middle of the board (white shaded hexes).
The Americans win if they score two of the three possible victory points during the command phase before the end of round 6:
|The Germans win if the Americans are unable to fulfill their objective by the end of round 6.|
|Actions per turn||2||2|
|Special Rules||During setup, place a disrupted token next to the 9th US Division engineer squad in the white shaded hex containing a house in the middle of the board. This disrupted token cannot be removed by any circumstances (you don`t flip it to its pinned side during the status phases), unless an American officer of one of the two Infantry Divisions is in that hex during a status phase.
The Germans are not allowed to fire at the engineer squad as long as they are disrupted for the first time.
This squad represents unlucky pow (prisoners of war) of the 9th US Divison, who were captured by the germans before they reached their destination, the vital bridge leading to the village Schmidt in the northeast of the board.