Written by: Danick
Category: Western Front
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this scenario was created in a moment of madness.

 

  American German
Division 1

4 Squad Bases
- 8 Regular Infantry
- 4 Elite Infantry
- 2 Officer
- 1 Machine Gun Crew

2x Medic
1x Engineer

4 Squad Bases
- 10 Regular Infantry
- 2 Elite Infantry
- 2 Officer
- 1 Machine Gun Crew

2x Medic

Division 2

4 Squad Bases
- 12 Regular Infantry
- 2 Elite Infantry
- 2 Officer
- 1 M3A1 Half Track

2x Flamethrower

3 Squad Bases
- 9 Regular Infantry
- 2 Elite Infantry
- 1 Officer

1 SdKfz 251 Half Track

2x Flamethrower

Strategy Decks American Reinforcements 1
Ground Support 1 (shared)
German Reinforcements 1
Ground Support 1 (shared)
Starting Strategy Cards 2 (starts with 2 command pts). (starts with 2 command pts).
Operations Cards 002 Heavy Fog (shared) 002 Heavy Fog (shared)
Deployment Zone any green hexes. any grey hexes.
Starting Initiative flip  coin (random) flip  coin (random)
Objective

The nation who have the most points at the end of turn 6 wins:

  • 1 pt for each squad you have destroyed (number of bases removed from play, whathever the cause).
  • 1pt for each halftrack destroyed.
  • 2 pts for each tank destroyed.
  • a heavily damaged vehicle is worth half the points.
Rounds 6
Actions per turn 3 3
Reinforcements

status phase 2
10 regulars
4 elites
1 machine gun
1 half-track

status phase 4
4 shermans

status phase 2
10 regulars
4 elites
1 machine gun
1 half-track

status phase 4
4 panzer IV

Special Rules the heavy fog card is only in play for the first 2 rounds.
you cannot buy a truck transport for any reinforcement squads when using a strategy card.
Terrain Features the stream is shallow.

 

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