Written by: Ron Howard
Category: Western Front
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The First Battalion of the 117th Infantry Division has been assign to set up at the crossroads of St Barthelmy, just north of Mortain. As dark began to fall, an element of the 823rd Tank Destroyer Battalion arrived to shore up their defenses. After some delay, elements of the 2nd Panzerdivision and the first SS Panzerdivision arrived to continue on to Avranches. Locals had been saying that the Germans were up to something in the Northeast, but as the morning fog came, no one is sure where the noises are coming from.
The First SS Panzerdivision were supposed to come through after the 2nd Panzerdivision, but the 2nd slowed down in the heavy fog and the SS Panzerdivision arrived first.

 

  American German
Division 1

6 Squad Bases
- 15 Regular Infantry
- 7 Elite Infantry
- 2 Officer

2 M1 57mm Gun

1x Flamethrower
2x AntiTank
1x Concealed Concealed

4 Squad Bases
- 11 Regular Infantry
- 1 Officer
- 2 Machine Gun Crew

2 Panther 
2 STuG III Tank

1x Medic
1x Flamethrower

Division 2

5 Squad Bases
- 11 Regular Infantry
- 5 Elite Infantry
- 2 Officer
- 1 Machine Gun Crew

4 M10 Tank Destroyer

1x Medic
1x Flamethrower

5 Squad Bases
- 11 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

4 Panzer IV Tank
2 SDKFZ 251 HT

1x Engineer
1x Flamethrower

Strategy Decks Morale 1
Artillery 2
Weather Deck
Supply 1
Starting Strategy Cards 3 2
Operations Cards Inspiring Leadership Lay Smoke
Deployment Zone Div. 1: dark green hexes on maps 25B and 28B.
Div. 2: light green hexes on map 29B. If you don't have a M1 miniature, use some other artillery miniature.
Div. 2: deploys first in the gray hexes on maps 22B and
24B and on the 2nd round.
Div. 1: deploys on the same hexes. Division One is SS Panzerdivision Kampfgruppe and Division Two is Second Panzerdivision Kampfgruppe.
Starting Initiative   Initiative Token
Objective The two Objectives are the Bridge on map 24B and the crossroads on map 29B. As soon as one player has both objectives, the game is over. If the players each have one by the sixth round, it is a tie.
Rounds 6
Actions per turn 3 2
Reinforcements - -
Special Rules Remove from weather deck, all thunderstorm, extreme heat, and heavy rain cards. Start with heavy fog and roll for visibility. Once you pull a card other than fog, discard all fog cards. If you pull one fog card after another, re-roll visibility roll. Weather checks are made on turns one through four.
Discontinue weather checks when first clear skies card is drawn. Half hedgerow tiles are considered to be full hedgerow tiles. If you don't have DOTF, use something else for the M1 Gun.

 

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