Written by: Fredrik and Markus
Category: Western Front
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On 1 January 1945, German Army Group G (Heeresgruppe G) commanded by Colonel General (Generaloberst) Johannes Blaskowitz and Army Group Upper Rhine (Heeresgruppe Oberrhein) commanded by Heinrich Himmler launched a major offensive against the thinly stretched Allied defenders in Alsace-Lorraine. However as the fighting dragged on, more and more divisions from both armies appeared, leading to a bloody and prolonged battle over the strategic mountain passes.

 

  American German
Division 1

5 Squad Bases
- 13 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

2x AntiTank
1x Engineer

9 Squad Bases
- 20 Regular Infantry
- 12 Elite Infantry
- 2 Officer
- 1 Machine Gun Crew

2x Engineer
3x Flamethrower
1x AntiTank

Division 2

4 Squad Bases
- 9 Regular Infantry
- 1 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

1 Sherman Tank

2x AntiTank
1x Medic

2 Squad Bases
- 7 Regular Infantry
- 1 Officer

4 Panzer IV Tank
2 Tiger I
2 SdKfz 251 Half Track

2x Engineer

Strategy Decks Artillery 1
Supply 1
Command 1
Ground Support 1
Starting Strategy Cards 3 4
Operations Cards - Seize The Initative
- Desperate Defenders
- Clear Mines
- Clear Tank Traps
Deployment Zone

Div. 1: any of the hexes on maps 2B, 6A, 1B.
Div. 2: any of the hexes on map 4B, 3A, 12B.

Div. 1: any hex with a light gray border.
Div. 2: any hex with a dark gray border.
Starting Initiative   Initiative Token
Objective
  • 2 Points per squad base wiped out(injured squad bases yield no points).
  • 2 Points for each light vehicle destroyed.
  • 2.5 Points per Panzer IV
  • 3 Points per Tiger I.

At the end of Round 11 the side with the most victory points wins, in the case of both sides having the same amount of points, the side which controls the most objectives wins.

  • 1 Point per squad base wiped out (injured squad bases yield no points).
  • 1 Point for each vehicle destroyed.
  • 7 Points per objective controlled at the end of round 11.

At the end of Round 11 the side with the most victory points wins, in the case of both sides having the same amount of points, the side which controls the most objectives wins.

Rounds 11
Actions per turn 3 3
Reinforcements

Round 3 Status Phase:
5 Squad Bases.
- 15 Regular Infantry
- 1 Officer
- 2 Machine Gun Crews
- 1 Squad may be upgraded with antitank.

Round 5 Status Phase:
2 Squad Bases
- 8 Regular Infantry
- 3 Sherman M4A1s
- 2 M3A1 Half-Tracks

Round 7 Status Phase:
- 3 Squad-Bases
- 6 Sherman M4A1s
- 6 Regular Infantry
- 4 M3A1 Half-Tracks.
- 4 Elite Infantry
- 2 Officers

Round 3 Status Phase:
1 Squad Base
- 3 SdKfz 251 Half-Tracks
- 2 Regular Infantry
- 1 Mortar Crew
- 2 Panzer IVs
- 1 Tiger I

Special Rules The Americans start with 3 cards from the American Reinforcements deck.

The Germans start with 4 command in their initiative pool.

The Germans start with 4 available command.

 

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