Written by: Joseph S. Anderson
Category: Western Front
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Total plays 1 - Last reported by pino on 2021-12-01 01:47:24

During the Ardennes offensive of December, 1944 the 1st SS Panzer division was the cutting edge. Their mission was to move swiftly and secure the roads and bridges ahead of the advancing German army. The 1st SS was made up of the finest troops and equipment the Germans had at the time. One of the weapons in their arsenal was the mightly King Tiger heavy tank. Armed with a massive 20' long 88mm gun and weighing in at some 70 tons the King Tiger was a fearsome tank. The Americans, faced with this Tide of Iron, retreated at first. But they soon halted and engaged to delay the enemy. Forcing the Germans to use up dangerously limited supplies.
This scenario is representative of many small battles near bridges and crossings along the German line of advance.
A weak platoon of King Tiger tanks and their supporting units move in to take out a 57mm anti-tank gun deployed to cover the approach to a strong bridge. With a handful of available Sherman tanks and what few troops that could be gathered in the area the Americans take a stand.

 

  American German
Division 1

5 Squad Bases
- 13 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Mortar Crew
- 1 Machine Gun Crew

1 M3A1 Half Track
1 M1 57mm Anti Tank Gun

1x Medic
1x Engineer
1x AntiTank
2x Concealed Concealed

3 Squad Bases
- 8 Regular Infantry
- 3 Elite Infantry
- 1 Officer

3 SdKfz 251 Half Track

1x Medic
1x Engineer
1x AntiTank

Division 2

4 Sherman Tank

3 King Tiger Tank
Strategy Decks American Reinforcements 1
Tank Buster Leadership Deck
German Reinforcements 1
Blitzkrieger Leadership Deck
Starting Strategy Cards 4 4
Operations Cards - -
Deployment Zone

Any green bordered hexes except that the AT gun must be placed in the hex containing the entrenchment on map 4A.

Germans start off board. The German player may move units onto the map with an Advance or Fire and Movment action.
Movment cost is 1 to enter the map at the grey bordered hex on map 7A.

Starting Initiative   Initiative Token
Objective The Americans win instantly if all 3 King Tiger tanks are destroyed or they win by preventing the Germans from capturing the victory objective by the end of round 6. The Germans win by capturing the victory objective by the end of round 6.
Rounds 6
Actions per turn 3 3
Reinforcements - -
Special Rules

Americans set up first.

A squad containing a mortar may (as an action) lay smoke within their normal range using smoke shells.

Line of sight rules apply.

Terrain Features The stream is deep.

 

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alecrespi replied the topic:
2 years 3 months ago
This is an hard scenario for the "slow moving" King Tiger tanks.
Advance (Mov = 5)
Fire and Move  (Mov = 3)
Entering a wood hex (Mov = 3)

All this compressed into a 6-round game with the Americans calling for reinforcements and crowding the hexes around the ojective marker.