Written by: Nick Johnson
Category: Western Front
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Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by pino on 2023-08-30 23:31:35

June 6th, 1944. Company A, of the 116th regiment, supported by Rangers from 2nd Battalion assaulted the beach designated as Dog Green. This was a heavily fortified strongpoint guarding the Verville draw. The American soldiers advanced under heavy machine gun and mortar fire, taking heavy casualties. All but 2 of the special DD Sherman's sank in the channel, resulting in little armor support. By the end of the day, the Americans had open the exit and reinforcements moved inland.

 

  American German
Division 1

4 Squad Bases
- 9 Regular Infantry
- 6 Elite Infantry
- 1 Officer

1 Sherman Tank

1x Engineer
1x Flamethrower

4 Squad Bases
- 9 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Mortar Crew
- 1 Machine Gun Crew

1x AntiTank

Division 2

4 Squad Bases
- 12 Regular Infantry
- 3 Elite Infantry
- 1 Officer

1 Sherman Tank

2x Medic
1x Engineer

5 Squad Bases
- 9 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew
Strategy Decks American Reinforcements 1 Ground Support 1
Starting Strategy Cards 0 0
Operations Cards 005 Clear Mines
016 Clear Tank Trap
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Deployment Zone All the hexes with the green border. Any of the hexes on maps 1B, 3B or 12B.
Starting Initiative Initiative Token  
Objective At the end of any round, the Americans player wins the game if they control the victory objective marker. The German player wins if the Amercian player is unable to fulfill their objective by the end of round 6.
Rounds 6
Actions per turn 3 3
Reinforcements - -
Special Rules The American player begins the game with 4 command counters. Remove Heavy Weapons Reinforcements from the American Reinforcement Deck I. The American player cannot spend additional command to get a GMC CCKW353 on any of the American Reinforcement Deck I cards. Remove Anti-Air Support from the Ground Support Deck I.
Terrain Features The objective in 3B is located on a Level 1 Hill, even though the terrain tile does not show a hill.

 

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alecrespi replied the topic:
6 months 3 weeks ago
I played this scenario last night and the Americans had little (if any) chance.
  • Game lenght (6 rounds) forces the US infantry to be above (if not beyond) the tank traps at the end of the 3rd game turn. This exposes them tremendously to OP fire from German machine guns.
  • 3 German machine guns inside 3 bunkers (which can therefore only be hit by the 2 Sherman tanks) seem too much for me.
  • Even if the Americans used the combined fire of the tanks, it would take at least 3 turns to destroy 2 out of 3 machine guns (excluding the first turn engaged in a fire and move action, they would have to eliminate one in turn 2 and one in turn 3). A lot of luck involved.
  • The 2 American OP cards seem useless (engineers don't have that much time to waste), furthermore there are already "corridors" that allow units to advance smoothly. Maybe adding Lay Smoke  card could help.
  • Once the line of entrenchments has been passed, the obstacle of the hill (level 2) and the final bunker to be "assaulted" remains. If the German manages to retreat by bringing 2 or 3 squads  (including a surviving machine gun) into the bunker then the job becomes almost impossible.
  • The 2 German mortar squads (which can be merged into a single double mortar squad) are in an unassailable position and roll 8 suppressive dice against infantry in open field. Between pinned and disrupted it was a disaster.
alecrespi replied the topic:
9 months 3 weeks ago
Scenario Overview by Evil Knivel @ BGG
boardgamegeek.com/filepage/64961/toi-scenario-overview

"Good scenario! It's balanced and funny!"
Time: 2 h
Favors: Balanced?
Fun Factor: *****
Strategy: Use the long range fire of the tanks to destroy at least two machine
guns. Use combined fire.