100 Battle of Avranches
In July 1944, the fourth armored division was told to get to Avranches along with the second infantry division. Combat Command B approached from the West and the East. The Eastern column was comprised mostly of mechanized infantry, and they came under heavy fire from Panzers on a hill overlooking the town. Six half-tracks were almost immediately destroyed.
The Americans brought up their Anti-Tank guns and destroyed the Panzers and take the hill, but it was an all day battle. The Western column had an easier time of it, passing a German headquarters set up in a building, while the Germans fled, before turning South and continuing on.
4 Squad Bases
3 M3A1 Half Track
5 Squad Bases
2 Squad Bases
3 M4A1 Tank
2 Squad Bases
1 Tiger I Tank
|Starting Strategy Cards||3||3|
|Deployment Zone||Division 1: dark green hexes on map 7A.
Division 2: light green hexes on map 11A.
|Division 1: dark gray hexes on map 1A.
Division 2: light gray hexes on map 4A.
|Objective||Take the hill and the exit point, it is a partial win for the Americans if theytake either one, and a total win if they take both objectives. It is a total win for the Germans if they hold both. The objectives must be taken by the end of turn six.|
|Actions per turn||3||3|
|Reinforcements||Round 4 (Command phase):
2 M-10 Tank Destroyers (in the reinforcement space on the map).
|All German reinforcements also come in on the Reinforcement space on map 4A.|
|Special Rules||The destructable buildings rules from Nornandy are in play. See page 7 of the Normandy rule book. The Americans start with two command tokens.
All of the Anti-tank guns start off in half tracks being transported. Use the same transport rules as squads, only AT guns only move out of the transport into the same hex, they don't get more movement.