Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

Cherbourg fell three weeks after the invasion of Normandy, but the destruction of the port meant that the Allies would have to find other ways to receive their much-needed supplies.

 

  American German
Division 1

2 Squad Bases
- 4 Regular Infantry
- 3 Elite Infantry
- 1 Officer

3 M3A1 Half-Tracks

3 Squad Bases
- 8 Regular Infantry
- 2 Elite Infantry
- 2 Officers

2x AntiTank

Division 2

5 Squad Bases
- 14 Regular Infantry
- 3 Elite Infantry
- 1 Officer
- 1 Mortar Crew

3 Squad Bases
- 7 Regular Infantry
- 1 Officer
- 2 Machine Gun Crews
Strategy Decks Ground Support 1 German Reinforcements 1
Starting Strategy Cards 2 2
Operations Cards - -
Deployment Zone Any of the hexes with a green border. Any of the hexes on maps 2A and 6A.
Starting Initiative Initiative Token  
Objective

The nation with the most VPs at the end of Round 6 wins.

  • Each M3A1 Half-Track that exits the board from one of the blue shaded hexes on map 2A scores 2 VPs.
  • During each Command Phase, score 1 VP if you have at least one unit on the Bridge hex on map 2A.

The nation with the most VPs at the end of Round 6 wins.

  • During each Command Phase, score 1 VP if you have at least one unit on the Bridge hex on map 2A.
Rounds 6
Actions per turn 3 3
Reinforcements - -
Special Rules
  • Remove both of the “Anti-Air Support” cards from the Ground Support I deck.
  • M3A1 Half-Tracks have a movement value of 5 instead of 7.
  • M3A1 Half-Tracks may not use their Transport ability.
  • A vehicle on a blue shaded hex may spend 1 movement point to exit the board.
Terrain Features The stream is Shallow.

 

Log in to comment