"This scenario is subject to change based on ongoing playtesting"
Eastern Front, January 1943 nearby Leningrad on the shores of lake Ladoga.
The frozen silence of Lake Ladoga is about to be shattered. For months, the iron grip of the Wehrmacht has strangled Leningrad, turning the city into a tomb of ice and starvation. But the Red Army has not forgotten. Under the cover of a blinding winter storm, the engines of the Motherland roar to life.
A thunderous wave of Soviet steel surges forward through the deep drifts—a desperate, unstoppable hammer blow aimed at shattering the siege and opening a lifeline to the dying city. They believe the German lines are thinning, stretched to the breaking point by the relentless Russian winter. They are wrong.
Deep within the snow-laden forests, monsters lie in wait. The Tigers have arrived.
Heavily armored, terrifyingly silent, and armed with lethal precision, these apex predators of the battlefield are poised to spring their trap. As the Soviet vanguard pushes across the frozen wasteland, they are not meeting a retreating enemy, but the devastating firepower of Germany's heavy armor elite.
In this frozen hell, courage meets raw power. Today, the snow will turn black with oil and red with blood. The Tigers are hungry.
| Soviet | German | |
| Division 1 |
10x T-34 tanks
|
6 squad bases 1x 2x PAK 40
|
| Division 2 |
6 Squad Bases 1x |
2 squad bases 2x sdkfz 251 |
| Strategy Decks | Soviet Reinforcements Soviet Armored Reinforcements 1 (10 cards) Winter Tactics 1 (shared) |
Morale 1 German Tank Ace (12 cards) Winter Tactics 1 (shared) |
| Starting Strategy Cards | 2 | 2 |
| Operations Cards | • Clear tank trap • Seize the initiative |
• Artillery 88’s (See special rules) • Tank Ace |
| Deployment Zone | The Soviets enter on the action phase of round 1 with a move and fire or advance action on the Easternmost hexes of map 35A. | Div. 1: anywhere on maps 34A and/or 32A. Div. 2: as reinforcements on any legal hex of the Westernmost row of hexes on map 37B during the status phase of round 2. |
| Starting Initiative | ![]() |
Setup First |
| Objective | The Russians score 2 VP’s for each tank exited off the far end of board 37B and 1 VP for each squad base that does so. The winner and the degree of victory is measured as follows: • 0-2 VPs - major German victory • 3-4 VPs – minor German victory • 5-6 – minor Russian victory • 7 or more – major Russian victory |
|
| Rounds | 10 | |
| Actions per turn | 3 | 2 |
| Reinforcements | Round 5 (Status) 4x Tiger I tanks |
|
| Special Rules | • Germans set up first; initiative Soviets • Adjustable defence: At set-up, the trench and entrenchment markers may be placed by the German player in any forest hexes on maps 34A and/or 32A. However, no more than one fortification may be placed in a single hex. • Heavy artillery regiment: The artillery 88’s strategy card from the German artillery deck I (which can be freely downloaded from the 1A website) is used as if it were an operation card. It functions exactly like the Nebelwerfer support operation card, i.e. the German player may spend the indicated command cost and play this card before the start of a round’s action phase. • Hans Bölter: One of the German Tigers represents the German tank ace Hans Bölter. Designate it as an Ace by placing a German control marker next to it. It benefits from the effects granted by the cards from the German tank ace tactics deck I as well as from the Tank Ace operation card (See below). • Poor communications: The Soviets must pay one available command each time they wish for their units to make a combined fire attack. |
|
| Map features | 4x trench, 2x entrenchment, 4x tank trap, 4x razor wire (See special rules). | |

Medic
Flamethrower
Engineer
SMG
Expert
AntiTank
Final push