Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

This scenario could be subject to heavy modification.
Playtests still in progress.

July 9, 1941. The German Panzer Corps made deep thrusting and rapid movements through the Soviet lines. The outflanking Panzers would then wheel inwards from the flanks, closing around the rear of the enemy forces to complete an encircling ring. The intent was to isolate, capture, and destroy as many Soviet formations as possible. The Panzer corps were somewhat successful in these tactics, but depended heavily on the non-mechanized infantry divisions to hold the line and hinder strong Soviet breakout and relief attempts. The Germans were thinly strung out and often isolated pockets of Germans would be attacked by Soviet forces trying to break the ring from both the outside and inside. On July 22, the 2nd Rifle company of the 111th Inf. Reg is desperately trying to repulse a Soviet breakout near a critical road junction on the northern sector of the Smolensk Pocket. Soviets have surrounded the small German force, which has radioed for reinforcements from a nearby station.

“The spaces seem endless, the horizons nebulous. The villages look wretched and melancholy, with their straw-thatched wooden houses. The Russian civilian is tough, and the Russian soldier still tougher. He seems to have an illimitable capacity for obedience and endurance.” - Leut. General Stumpff- 20th Panzer Div.

Freely inspired by Conflict of Heroes - Awakening the Bear

  Soviet German
Division 1

3 Squad Bases
- 8 Regular Infantry
- 3 Elite Infantry
- 1 Officer

1x SMG

3 Squad Bases
- 6 Regular Infantry
- 3 Elite Infantry
- 3 Officers

Division 2

3 Squad Bases
- 8 Regular Infantry
- 3 Elite Infantry
- 1 Officer

1x SMG

3 Squad Bases
- 6 Regular Infantry
- 3 Machine Gun Crew
Strategy Decks Command 1 Ground Support 1
Starting Strategy Cards 2 2
Operations Cards 006 Merciless Assault 013 Desperate Defenders
Deployment Zone Div.1: Light red hexes.
Div.2: Dark red hexes.
Anywhere on the map, not adjacent to Red hexes.
Starting Initiative Initiative Token Setup First
Objective

Control both road junctions (Objective Markers) by the end ot the game.
In case of a tie the player with the most available CP wins.

Rounds 5
Actions per turn 2 2
Reinforcements

Round 1 (Status) from the North
1 Squad Base
- 3 Regular Infantry
- 1 Elite Infantry

Round 1 (Status) from the South
1 Squad Base
- 3 Regular Infantry
- 1 Elite Infantry

Round 2 (Status) from the North
1 Squad Base
- 3 Regular Infantry
- 1 Elite Infantry

Round 2 (Status) from the South
1 Squad Base
- 3 Regular Infantry
- 1 Elite Infantry

Round 2 (Status) from the East
2 Squad Bases
- 6 Regular Infantry
- 1 Elite Infantry
1x LMG

Round 2 (Status) from the West
2 Squad Bases
- 6 Regular Infantry
- 1 Elite Infantry
1x LMG

Special Rules Both Objective Markers start under German control.
Terrain Features -

 

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