During WWII, not all battles and skirmishes had defined defenders and attackers. Sometimes two opposing forces just happened to cross each other’s paths while on the move. Such meeting engagements normally occurred by chance, and were more likely to happen when reconnaissance and intelligence on enemy positions and/or operations were ineffective or inaccurate. Meeting engagements were also known to occur when opposing forces were aware of each other’s presence, but not to the intentions or plans of the other side. As a result, a meeting engagement could occur simply because both sides decided to attack or advance upon the enemy at the same time.
American | German | |
Division 1 |
10 Free Squad Bases |
10 Free Squad Bases * See special rule “Building Your Army” for more details. |
Division 2 |
10 Free Squad Bases |
10 Free Squad Bases * See special rule “Building Your Army” for more details. |
Strategy Decks | Determined by pregame selections. See special rules. | Determined by pregame selections. See special rules. |
Starting Strategy Cards | 2 | 2 |
Operations Cards | Determined by pregame selections. See special rules. | Determined by pregame selections. See special rules. |
Deployment Zone | One player rolls a die. If odd, the Americans start on Side A and the Germans on Side B; if even, the Americans start on Side B and the Germans on Side A. Deploy your forces on the yellow hex plus any number of the road hexes leading off-map. | |
Starting Initiative | Randomly determined (i.e., roll a die) | |
Objective | The side with the most Victory Points by the end of the game wins. If both sides have the same number of Victory Points, the game is a draw. |
|
Rounds | 6 to 11 (see special rules) | |
Actions per turn | 3 | 3 |
Reinforcements | - | - |
Special Rules |
Building your You army: receive 10 free squad bases. In secret, you must build your forces using the appropriate American or German Build Roster (see below). Effective Road Movement (For all Trucks): It costs one half (1/2) of a movement point - instead of one third (1/3) - for trucks to enter a contiguous road hex. |
|
Terrain Features | The stream is Shallow. |
American Build Roster
Receive 10 squad bases for free.
Name | Value | Limit | # | Sub-total |
Regular Infantry | 1 | 54 | ||
Elite Infantry | 3 | 12 | ||
Officer | 4 | 6 | ||
Machine Gun Crew | 5 | 4 | ||
Mortar Crew | 5 | 3 | ||
Truck | 2 | 5 | ||
Half-track | 8 | 3 | ||
Sherman Tank | 20 | 4 | ||
Extra Squad Base | 5 | 8 | ||
Antitank Specialty | 6 | 3 | ||
Engineer Specialty | 6 | 3 | ||
Flamethrower Specialty | 6 | 3 | ||
Medic Specialty | 6 | 3 |
American Operations Cards Selections
Choose three Operations Cards by name or number to be removed:
1)
2)
3)
Choose two Operations cards by name or number you want to use or to give to your opponent:
1)
2)
American Strategy Deck Priority
Artillery 1 | |
Artillery 2 | |
Command 1 | |
Ground Support 1 | |
Morale 1 | |
Supply 1 |
German Build Roster
Receive 10 squad bases for free.
Name | Value | Limit | # | Sub-total |
Regular Infantry | 1 | 54 | ||
Elite Infantry | 3 | 12 | ||
Officer | 4 | 6 | ||
Machine Gun Crew | 6 | 3 | ||
Mortar Crew | 5 | 3 | ||
Truck | 2 | 5 | ||
Half-track | 8 | 3 | ||
Panzer IV Tank | 23 | 3 | ||
Tiger I Tank | 36 | 2 | ||
Extra Squad Base | 5 | 8 | ||
Antitank Specialty | 6 | 3 | ||
Engineer Specialty | 6 | 3 | ||
Flamethrower Specialty | 6 | 3 | ||
Medic Specialty | 6 | 3 |
German Operations Cards Selections
Choose three Operations Cards by name or number to be removed:
1)
2)
3)
Choose two Operations cards by name or number you want to use or to give to your opponent:
1)
2)
German Strategy Deck Priority
Artillery 1 | |
Artillery 2 | |
Command 1 | |
Ground Support 1 | |
Morale 1 | |
Supply 1 |
Optional Rule
Instead of removing the Strategy Deck from the game when both players selected the same deck, have it "Shared" instead. All players must agree upon this before starting to choose Strategy Decks.
Remember, once both sides receive two Strategy Decks, the procedure is finished.