Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

The Americans approach what they know to be an occupied village, but there is no visible activity indicating a German presence.

 

  American German
Division 1

6 Squad Bases
- 12 Regular Infantry
- 6 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 1 Machine Gun Crew

1 M3A1 Half Track
2 GMC CCKW 353 Truck

1x Medic
1x Flamethrower

2x Ranger Specializations (see special rules)

7 Squad Bases
- 13 Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

1x Medic
2x Concealed Concealed

1x Sniper Specialization (see special rules)

Division 2

6 Squad Bases
- 13 Regular Infantry
- 5 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 1 Machine Gun Crew

1 M3A1 Half Track
2 GMC CCKW 353 Truck

1x Engineer
1x AntiTank

2x Ranger Specializations (see special rules)

6 Squad Bases
- 10 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

1 SdKfz 251 Half Track

1x AntiTank
2x Concealed Concealed

1x Sniper Specialization (see special rules)

Strategy Decks American Reinforcements 1
Supply 1
German Reinforcements 1
Morale 1 (Remove the Take Down the Beast cards )
Starting Strategy Cards 1 1
Operations Cards - Seize The Initative
- Double Time
- No Surrender
- Camouflage
Deployment Zone

Div. 1: any dark green hex.
Div. 2: any light green hex.

Div. 1: any dark gray hex
Div. 2: any light gray hex.

Starting Initiative Initiative Token  
Objective The Germans must defend the victory objective marker from the Americans. Victory is awarded to which army posesses the victory objective marker hex and all adjacent hexes at the end of round 12. Play continues into sudden death if the objective is not reached at the end of round 12.
Rounds 12
Actions per turn 3 3
Reinforcements Reinforcements occur in their respective hexes unless under control of the enemy army.
Special Rules

American Ranger or British Commando Specialization
May be represented by a Fatigued token.
Shoot and Scoot: This squad does not receive penalties to their Movement or Firepower during Fire-and-Movement actions (i.e. May
move full distance and does not halve their Firepower).
Raid: +2 to Assault attacks.

American, British, or German Sniper Specialization
Note: This squad consists of only one Infantry, Elite Infantry, or Officer figure.
May be represented by an Op Fire token.
Conceal: As an action, this squad may fatigue itself when out of enemy LOS to become concealed.
Deadeye: In all attacks against infantry, this squad has a base Range of 8 and +2 Firepower. During an attack, if one or more hits occur,
immediately destroy one figure of your choice from the targeted squad.
Firepower bonus is neglected if this squad becomes Assaulted.
Limited Choice of Actions: May not make suppressive, Fire-and-Movement, or Assault attacks.
No Mixed Fire: May not participate in attacks with other squads.

 

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