Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by pino on 2023-11-03 01:35:44

Original Title: La Colina 400.

Hill 400
Between the Belgian border and Germany, south of Aachen and to the east of Vossenack, enveloped by the misty and dominated by cold he found the Hürtgen forest. The September 19 the 3rd Division Armored and the 9th Division of American infantry arrived in front of the tall and leafy pine trees willing to enter territory German.
Just take your first steps they realized that before them they found experienced troops and not the inexperienced soldiers Germans who had defeated with anteriority. German artillery opened fire from the defenses of the Siegfried line, and the Americans they were perplexed by the tactic used.

November 13, 1944
During the long battle of the forest of Hurtgen, which ended with countless casualties for the allies, the assault on hill 400 happened, where the americans achieved a momentary control of the observatory from the top. But during the same day, the Germans They got control again retreating before some troops tired from the climb, and then returning to the assault comfortably.
The 4th Infantry Division with a weak armored support and occasional air support that could send them from other fronts, tried the assault again, bayonet in hand (tactic used in the 1st War World) on some troops Germans entrenched and very morally superior.

You can see a revisioned version of this scenario here: 341 Hill 400 (Revised)

  American German
Division 1

6 Squad Bases
- 16 Regular Infantry
- 4 Elite Infantry
- 2 Officer
- 1 Mortar Crew

1 Sherman Tank

2x Engineer

4 Squad Bases
- 10 Regular Infantry
- 2 Officer
- 2 Machine Gun Crew

1x Medic
2x Concealed Concealed

Division 2

5 Squad Bases
- 8 Regular Infantry
- 4 Elite Infantry
- 2 Machine Gun Crew
- 2 Mortar Crew

2 M3A1 Halftrack

1x Medic
1x Engineer

4 Squad Bases
- 9 Regular Infantry
- 2 Elite Infantry
- 1 Officer
- 1 Mortar Crew

1 SdKfz 251 Halftrack

2x AntiTank

Strategy Decks American Air Support 1
Artillery 2
German Reinforcements 1
Morale 1
Starting Strategy Cards 3 3
Operations Cards - -
Deployment Zone

Any hexagon with a green border.

Any hexagon on maps 12B, 3B and 1B that do not contain fields of mines.
Starting Initiative   Initiative Token
Objective American troops win at end of any round in which have a battalion within the Observatory on the hill (the fort) without German troops in the adjacent hexagons. German troops win if prevent the capture of the observatory for 8 rounds.
Rounds 8
Actions per turn 3 3
Reinforcements - -
Special Rules If at the end of round 3 the Americans control the bridge, will receive 2 squad bases, 4 regular soldiers, 2 soldiers from elite, 1 machine gun and 1 GMC CCKW 353, in any of the hexagons with green border.
Terrain Features

The river is Deep.

All American Vehicles have -1 movement due to ground.

 

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Discuss this article in the forums (1 replies).
alecrespi replied the topic:
1 year 2 months ago
Nice map, but I think the scenario as it is excessively favors the Germans.

These are my considerations:
  1. Command Points distribution: 5 CP / turn available from the very first turn (possibly 7 if the Germans take the bridge) for at least 4 turns. This means more than 20 CP to spend on the Reinforcement deck (consider that the overall cost of the entire deck is 25 CP, so the Germans could call 10 new squads and reinforce wounded units).
  2. Excellent deck combinations, considering the abundance of CP: Reinforcement Deck and Morale Deck (two of the strongest decks in the game).
  3. Victory conditions: the bunker on the hill surrounded by barbed wire is already difficult to capture, let alone if to win the Americans must also eliminate all the units that can be deployed in the 6 hexagons around it! I remind you that if the Germans focus on the Reinforcement deck they can call at least 9 new squads to protect the hexagons around the bunker.
It could easily be a scenario with 6 boards (instead of 9) with the possible reduction of game turns by 1.
Another idea could be to reduce the value of all CPs to 1 (leaving only the bridge at 2): this would prevent the German from accumulating so many CPs in the starting turns and would give the Americans an opportunity.