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American | German | |
Division 1 |
4 Squad Bases |
10 Squad Bases 1 Panzer IV Tank 2x Flamethrower |
Division 2 |
9 Squad Bases 2x Flamethrower |
2 Squad Bases |
Strategy Decks | American Reinforcements 1 Artillery 2 Morale 1 |
Command 1 Ground Support 1 |
Starting Strategy Cards | 5 | - |
Operations Cards | 014 No surrender 010 Inspiring Leadership |
009 Tank Ace 017 Camoflauge |
Deployment Zone |
One Officer squad starts in each of the buildings on map 8B and the one on map 11B. You may fatigue an Officer to immediately gain 2 Command or to draw an extra card. |
Division One deploys in the dark gray hexes. The Snipers deploy in the light gray hexes. The Engineer squads are snipers. They ignore cover, and may choose which unit is killed. |
Starting Initiative | ||
Objective | The Americans win by preventing this. | If, at the end of any turn, the Germans have 3 units in yellow hexes, they win. |
Rounds | 6 | |
Actions per turn | 3 | 3 |
Reinforcements | - | End of turn 4: 1x Panzer IV |
Special Rules | For two movements, a flamethrower squad may set an adjacent forest hex "on fire". Place a smoke marker on the hex, it is treated as a minefield. |