An under strength US company is tasked with capturing a German OP.
American | German | |
Division 1 |
9 Squad Bases 1x Medic |
6 Squad Bases 1x Medic |
Division 2 |
- |
- |
Strategy Decks | - | - |
Starting Strategy Cards | - | - |
Operations Cards | - | - |
Deployment Zone | Any green hex. | Any hex on map 8B. |
Starting Initiative | 1st, 3rd, and 5th rounds. |
2nd, 4th, and 6th rounds. |
Objective | Both players recieve 1 VP for each squad they destroy. The US player gains 3 VP if they capture the Victory Objective. Highest VP at endgame wins. In the case of a tie, Germany wins. | |
Rounds | 6 | |
Actions per turn | 2 | 2 |
Reinforcements | - | - |
Special Rules | Command points are not used in this scenario. Thus, the US should have the initiative on the 1st, 3rd, and 5th rounds. Germany should have the initiative on the 2nd, 4th, and 6th rounds. | |
Terrain | The stream is SHALLOW. |