Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by jfuller on 2025-06-01 15:44:56

The central district of Stalingrad was known for continuous home-to-house fighting. The most famous action was the defense of "Pavlov House" a multi-story building overlooking a square with excellent visibility.
Multiple machine guns at different vantage points, minefields and razor whe. and an AT gun positioned on roof allowed Soviet defenders to hold on for 58 days betbir being relieved.

 

  Soviet German
Division 1

7 Squad Bases
- 12 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 2 Machine Gun Crews
- 2 Mortar Crews

2x AntiTank
2x Medic

9 Squad Bases
- 24 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- I Machine Gun Crew
- I Mortar Crew

2 Panzer IIIs

2x Flamethrower

Division 2

5 Squad Bases
- 16 Regular Infantry
- 1 Elite Infantry
- 1 Officer
- 1 Mortar Crew

2 T-70s

2x Assault Engineer
2x Concealed Concealed

9 Squad Bases
- 24 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

2 StuG IIIs

2x Engineer

Strategy Decks Campaign Ammunition 1 (shared)
Campaign Morale 1 (shared)
Campaign Supply 1 (shared)
Campaign Ammunition 1 (shared)
Campaign Morale 1 (shared)
Campaign Supply 1 (shared)
Starting Strategy Cards 1 2
Operations Cards 053 Dangerous Debris
057 Katyusha Support
052 Lay Mines
055 Tank-Mounted Machine Guns (shared)
005 Clear Mines
054 Shield of Armor
055 Tank-Mounted Machine Guns (shared)
Deployment Zone Division 1: Any building hex on map 45A.
Division 2: Any hex with a red border.
Division 1: Any hex with a grey border on map 50A.
Division 2: Any hex with a grey border on map 49A.
Starting Initiative   Initiative Token
Objective
  • 1 CVP: Each campaign command objective controlled at the end of round 5.
  • 5 CVP: Control the victory objective at the end of round 5.
  • 1 CVP: If at least one unit, at the end of round 5, is in a hex that started containing a minefield.
  • 1 CVP: If at least one unit, at the end of round 5, is in a hex that started containing razor wire.
  • 3 CVP: If at least one unit is in the building hex on map 45A at the end of round 5.
Rounds 5
Actions per turn 2 3
Reinforcements - -
Special Rules
  • In addition to Artillery and German Urban Warfare Decks, the German player may buy the German Reinforcement Deck I for this scenario.
  • Collapsed buildings in this scenario are treated like bombarded terrain hexes except their cover is reduced by two.
  • Russian mortars on the top level of the yellow shaded hexes may fire normally.
  • German mortars may fire smoke rounds instead of a normal area attack. At range 2 or 3, the smoke round is always on target. At range 4 or 5, the placement drifts one hex. At range 6 to 8, the round drifts twice (by one hex each time). Roll separately for each drift.
  • If there are no German units in a building hex on map 45A, the number on each Sovietcontrolled command objective is considered one higher.
  • Soviet tanks may not move.
Terrain Features Buildings are destructible.

 

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Discuss this article in the forums (7 replies).
alecrespi replied the topic:
1 week 2 days ago

What are the reinforcement hexes for this scenario?
 
Looking at the hexes for the initial setup and using common sense, I would use the ones shown in the attached image.

In fact, the "R"s aren't even shown in the official scenario.

I was wondering if the first line of the Special Rules isn't correct.
In all other campaign scenarios, the "Campaign Strategy Decks" are always used exclusively, never the regular ones.

 
jfuller replied the topic:
2 weeks 23 hours ago
What are the reinforcement hexes for this scenario?
jfuller replied the topic:
1 month 2 weeks ago
For reference: boardgamegeek.com/thread/1346397/i-think-we-broke-order-227

(Willem @boersma8) Posts about it

2nd) regarding tanks I am not sure. It seemed dangerous to put them in the collapsed houses though I do see it seems that is the intention.

The only other alternative is on the Soviet right flank where it can op fire it's Mgs into the open areas ahead.
alecrespi replied the topic:
1 month 2 weeks ago

This scenario is a difficult one as, as written in the booklet, it is seen to be broken.

First off in your module:
The two "houses" you have in the module near the German side are listed as collapsed houses in the booklet, not a full house. (50A)


 
I fixed the scenario in Vassal and updated the module to reflect the changes (see updated image on the site).

Scenario issues (not your module)
1) There are two hexes (the front of the Soviets 'pavlovs house')  that are yellow in the scenario - where the mortar teams can set up on roof.  In practice they are then immediately blown to smithereens by the German tanks which start with LOS and have concussive firepower.  It seems a few people online have decided the mortars can setup on all of the roof.  This does fix some of the issue
I like the idea, I can add it as a suggestion on the site page (if you have a reference let me know).

2) why would the Soviets set up their t70s which cannot move in the back hexes with no LOS?  - actually in your module you put them there, but from there they are useless 
Actually, the deployment of the units was done years ago (during the creation of the module) and I didn't notice the special rule (Players are still free to move the initial units to any available colored hex.)
They could probably be more useful in the 2 collapsed buildings between board 42A and 50A, what do you think?
jfuller replied the topic:
1 month 2 weeks ago
This scenario is a difficult one as, as written in the booklet, it is seen to be broken.

First off in your module:
The two "houses" you have in the module near the German side are listed as collapsed houses in the booklet, not a full house. (50A)

Scenario issues (not your module)
1) There are two hexes (the front of the Soviets 'pavlovs house')  that are yellow in the scenario - where the mortar teams can set up on roof.  In practice they are then immediately blown to smithereens by the German tanks which start with LOS and have concussive firepower.  It seems a few people online have decided the mortars can setup on all of the roof.  This does fix some of the issue

2) why would the Soviets set up their t70s which cannot move in the back hexes with no LOS?  - actually in your module you put them there, but from there they are useless 

Anyways it's all food for thought, I appreciate your efforts 
 
alecrespi replied the topic:
1 month 2 weeks ago
I think I forgot a bombarded terrain on the hex labeled 51A.
Can you tell me where you see the other missing or incorrect hexes?

I may have made some changes according to the special rule: "Collapsed buildings in this scenario are treated like bombarded terrain hexes except their cover is reduced by two".

But if there are any mistakes, please let me know and I will correct them.
jfuller replied the topic:
1 month 2 weeks ago
I notice in this scenario the module has the two bombarded hex terrains replaced by buildings.  Is this intentional? It would slightly help block German LOS from the right side of the board, but they can still see across from the left.

Also, what about the yellow setup hexes for Soviet mortars? Seems suicidal with German initiative.

Is this the dreaded broken scenario?