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033 Dash to the Wire

1 1 1 1 1 1 1 1 1 1 Rating 0.50 (1 Vote)
Victory Results:
 0 %
Record a victory for ALLIES ARMY  100 %
Total plays 1 - Last reported by pino on 2022-03-09 23:33:49

In January 1942, Rommel pushed his panzers forward again in an offensive that started — just like the year before — from his El Agheila positions in Libya. The see-saw battles across North Africa saw the advantage swing back and forth to the side that retreated closer to its source of supplies. Although one side might be initially successful, that very success resulted in units extending their supply line and becoming vulnerable to a counterattack. This is just what happened to the British forces at the beginning of 1942.
Throughout the month of January, the British 8th Army had to choose between running or fighting to try to delay or stop the pursuing Germans. Rommel's advance and the British retreat became a series of local engagements between opposing tank forces. One such encounter is the topic of this scenario.
A small British infantry force is holding an important crossroads position while some of their tanks are withdrawing from the advancing German columns. Together with the infantry, the British tanks are ordered to make a tand and delay Rommel.

The reckless manner in which he [Rommel] personally conducted [the Dash] largely contributed to its failure and led almost directly to the defeat of his army. - British General Michael Carver

  British German
Division 1

3 Squad Bases
- 5 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1 QF 6-Pounder AT Gun

2 Squad Bases
- 5 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew

4 Panzer IVs
1 SdKfz 251 Half-Track
1 Opel Blitz

Division 2

3 Squad Bases
- 3 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

2 Squad Bases
- 5 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew

4 Panzer Ills
1 SdKfz 251 Half-Track
1 Opel Blitz

Strategy Decks Morale 1
Desert Tactics 1 (shared)
German Air Support 1
Desert Tactics 1 (shared)
Starting Strategy Cards 2 2
Operations Cards - Panzer IV Ausf. E
Deployment Zone Div. 1: Any Hill hex on map 21A, The AT gun is placed on the northeast Hill hex of map 21A.
Div. 2: Any Hill hex on map I 9A.
No German units start on the map. During the Action Phase of round 2, the German player may move his units onto the board with a movement or move and fire action. His units may enter any hex with a grey border. The units are considered to be moving from a Clear hex.
Div. 1: May only enter grey bordered hexes on map 18A.
Div. 2: May only enter grey bordered hexes on map 13B.
Starting Initiative   Initiative Token
Objective

The British win if the Germans do not control any Victory Objective hexes at the end of Round 7.

The game ends in a draw if the Germans control only one of the Victory Objective hexes at the end of Round 7.

At the end of a round, the Germans win if they control both hexes containing Victory Objective markers.

The game ends in a draw if the Germans control only one of the Victory Objective hexes at the end of Round 7.

Rounds 7
Actions per turn 3 3
Reinforcements
  • British Div 1 (any reinforcement hexes on map 18A) before the start of round 1:
    - 3 Crusader Mk. Ifs
  • British Div 1 (any reinforcement hexes on map 13B) before the start of round 1:
    - 3 Matilda Mk. IIs
    - 1 Bren Gun Carrier
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Special Rules
  • The British AT Gun may not move.
  • The British player may not place his control markers on the German objective hexes in round 1 .
  • In round 1 only the British reinforcements may conduct actions. and they must use their entire Movement Value as an Advance action moving north.
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HINTS The British should be willing to sacrifice the slower Matilda tanks to enable their faster Crusader tanks to maneuver for best effect. The Germans should push as hard as they can using the German Air Support Deck and their superior armor to achieve victory conditions.

Designer's Note
I wanted to design a scenario that could be set up quickly, did not need too much space, and plays to completion easily in one sitting. Therefore you do not see a lot of terrain features, many strategy cards, or any specialization tokens in this scenario.
In addition, true to the desert war, tanks play the dominant role in Dash to the Wire. The "wire" refers to the line that marked the border between Italian-controlled Libya and British-controlled Egypt.
One interesting dilemma for the German player is to fire with his tanks from long range or try to advance quickly with the accompanying reduction in firepower.
Keep in mind that having the initiative is critically important in this scenario, and most of the time may be more important than spending initiative to get additional strategy cards.

 

Tags: German Army, British Army, Complexity: High, Rounds, Boards, Year: 1942, Version: FFG DS

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pino's Avatar
pino replied the topic: #802 3 months 3 weeks ago
I have played this scenario yesterday and, as German player, I really found it very hard.
The designer's note say "..one interesting dilemma for the German player is to fire with his tanks from long range or try to advance quickly with the accompanying reduction in firepower. Keep in mind that having the initiative is critically important in this scenario, and most of the time may be more important than spending initiative to get additional strategy cards..." but, from the first turn, it's quite clear that the German player never get the opportunity to gain initiative (how could it be possible when British player collect 6 to 8 victory points in the first two rounds while the German player collect 4 victory points at the end of the second round?). Also, I found the 2 German Strategy Decks completely useless (wanna talk about the German Air Support Deck?....50% of the cards cost from 3 to 4 points and the German player must establish the contact to have some effect on British player, with a 50% chance to fail the contact...nice way to waste Victory points!).
Last but not least the British player, from the beginning, have the opportunity to tend a perfect ambush to the German tanks: British tanks enter in the first round from the same entering point of German player and, even if they must use their entire Movement Value as an Advance action moving north, at the beginning of the second round they are still really close to the German entering position, grant them the opportunity to wait in opportunity fire the arrival of the German tanks, transforming the scene in a real bloody mess.
And what about the operational card "Panzer IV Ausf. E" that impose to the German player the reduction from 10 to 6 dices of the Panzer IV firepower? Even with 10 firepower dices the British Matilda with an AV of 5 are really tough, but with a firepower of 6 dices (3 with a Move&Fire action), the Matilda are almost indestructibles.
In my opinion the German player could only reach, with a lot of hard work, a draw but, surely, not a victory!
alecrespi's Avatar
alecrespi replied the topic: #801 3 months 3 weeks ago
Played this one yesterday and we found some weird things in this scenario:
  • German has starting initiative, but they enter during the second round. What does this mean? It's like giving the initiative t the Brits for the first 2 rounds.
  • Germans has no command points until the end of the second round (1st round = no move, 2nd round = control the points)
  • At the end of the 2nd round Brits have accumulated 8 Command Points (they can nearly keep the Initiative for the entire game)
  • How do the Germans try to take the initiative or even play cards frome the expensive Artillery cards?
Maybe I'm missing something?
alecrespi's Avatar
alecrespi replied the topic: #722 5 months 2 weeks ago
Posting here some comments found online.
www.boardgamegeek.com/geeklist/37980/tid...1-player-comments-ba
  • I found this one to be pretty balanced. Fairly even forces. The Germans have Air Support cards, while the British have an AT gun. A lot of fun.
  • Well balanced scenario  Proper use of AT equipment is crucial for Brits, but good german bombarding can be mortal.

Random Quote

Whenever I think of this attack, my stomach turns over. (to tank warfare specialist Heinz Guderian prior to the assault on Kursk)
German Leader Adolf Hitler