A month »fier the D-Dav invasion of June 6. 1944. the Allied armies were still trying to break out of the Norman* beachhead. Operation Goodwood was conceived to shatter German defenses with a massive air bombardment prior to the ground assault by Allied armored units. Tactical surprise was achieved, but just enough German forces survived the ColOSSal aerial OMR* 10 stop the Allied tank columns bandy short of their objective. The lessons learned, however, enabled the Americans to succeed with their breakout attempt in Operation Cobra about a week linen.
British | German | |
Division 1 |
5 Sherman M4A1s |
2 Squad Bases 1 Tiger I 2x AntiTank |
Division 2 |
5 Sherman M4A1s |
7 Squad Bases 1 Tiger 1 1x AntiTank |
Strategy Decks | Artillery 2 American Air Support 1 (remove Paratroopers) |
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Starting Strategy Cards | 2 | 1 |
Operations Cards | - | 031 King Tiger Tanks |
Deployment Zone | During the Action Phase of round 1. the British player may move his tanks onto the board with a movement or move and fire action. He may use either hex with a green border. The tanks are considered to he moving from a road hex. | Division 1: Tiger I in the hex with the grey border on map 7B and the rest of the division on any hex with a grey border on map 30B. Division 2: Any building hex on map 30B and south of the road on map 29B. |
Starting Initiative | ||
Objective | The British immediately win if they exit three or more tanks off the map using the road (the blue hex) on board 30B by the end of round 8. | The Germans win it the Americans are unable to fulfill their objective by the end of round 8. |
Rounds | 8 | |
Actions per turn | 3 | 3 |
Reinforcements | See the following page. | |
Special Rules |
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Terrain Features |
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Weather | The weather is considered "Clear Skies" for this scenario. No weather checks are made. |