Victory Results:
 83 %
Record a victory for BOTTOM ARMY  17 %
Total plays 6 - Last reported by JVHillegas-Elting on 2025-04-21 03:11:06

The Cauldron was a position caught between Lieutenant-General Neil Ritchie's.fully-supplied army, which vastly outnumbered the Germans, and a minefield which prevented Rommel from reaching his supplies. Rommel had blitzed through British defenses and captured Tobruk, but out-ran his supply chain, which would be a major theme for the German desert campaign. The situation was so bad that Rommel was hours away from asking the British for terms.

 

  British German
Division 1

2 Squad Bases
- 4 Regular Infantry
- 3 Elite Infantry
- 1 Officer

3 Crusader Mk. II Tanks
2 Bren Gun Carriers
2 Bedford OY Transports

1x AntiTank

3 Squad Bases
- 6 Regular Infantry
- 5 Elite Infantry
- 1 Officer

6 Panzer IV Tanks
3 SdKfz 251 Half-Tracks

1x Medic

Division 2

4 Squad Bases
- 11 Regular Infantry
- 1 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew

1 Matilda Mk. II Tank
1 Crusader Mk. II Tank
1 QF 6-Pounder AT Gun
1 Bren Gun Carrier

1x Bravo Unit

2 Squad Bases
- 3 Regular Infantry
- 4 Elite Infantry
- 1 Officer

2 SdKfz 251 Half-Tracks
3 Opel Blitz Trucks

Strategy Decks Desert Tactics 1 (Shared)
Disruption 1 (Shared)
Desert Tactics 1 (Shared)
Disruption 1 (Shared)
Starting Strategy Cards 0 0
Operations Cards - -
Deployment Zone Division 1: Any orange hex on map 15B.
Division 2: Any orange hex on map 16B
The QF 6-Pounder AT gun must be placed in the hex containing the entrenchment marker on map 19B.
Division 1: Any gray hex on map 14B. 
Division 2: Arrives as reinforcements during the Status Phase of game round 1 on the marked hexes on map 17B
Starting Initiative Initiative Token  
Objective

German Division 2 must link up with a Panzer IV Tank from Division 1 to simulate the arrival of the fuel convoy. Once an Opel Blitz Truck ends its movement in a hex with a Panzer IV Tank, all movement restrictions are immediately removed.

The Germans win if they control the victory objective marker at the end of any game round after the Division 1 movement restrictions are removed (removing movement restrictions is mandatory).

Rounds 6
Actions per turn 3 3
Reinforcements - See the German deployment instructions.
Special Rules
  • All German Division 1 Tanks and Half-Tracks have their movement halved (round-up) until an Opel Blitz Truck truck ends its movement in the same hex as a Panzer IV Tank. This simulates the Italians linking up with Rommel and delivering the much-needed fuel.
  • Minefields cannot be placed on a victory objective hex, a command objective hex, or the bridge (Hidden Minefield card from Desert Tactics deck).
Terrain Features The crevasse running across the board represents the minefield which was trapping the Germans. Treat each crevasse hex (except the bridge hex) as a permanent minefield.

 

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See the full playing history here: ToI Scenario Statistics - Playing History.