Total Plays: 8
Axis (50%)
Allies (50%)

Carentan, June 13, 1944 — The capture of Carentan is essential to consolidating the Utah and Omaha beachheads into a single defensible position. 6 Fallschrimjager regiment had evacuated the city on the 12th after running out of ammunitions. Now reinforced by S.S. panzergrenadiers, the German paratroopers have retaken part of the city. It's due to the 502nd Parachute Infantry Regiment to clear them out again, house by house.

Here you will find all the details to gradually add detail and complexity during your first few games: Playing Tide of Iron.

  American German
Division 1

5 Squad Bases
- 8 Regular Infantry
- 7 Elite Infantry
- 1 Officer
- 2 Mortar Crews

1x Flamethrower

4 Squad Bases
- 7 Regular Infantry
- 6 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1x Medic

Division 2

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Strategy Decks Morale 1 (remove "Go to Ground" and "Take Down the Beast") Ground Support 1 (remove "Anti-Air Support" and "Saboteur")
Starting Strategy Cards 1 1
Operations Cards 002 Heavy Fog (shared) 002 Heavy Fog (shared)
Deployment Zone Shaded hexes on map 1A. Shaded hexes on map 11A.
Starting Initiative   Initiative Token
Objective The Americans win if they control the victory objective hex at the end of game pound 4. The Germans win if they are able to prevent it.
Rounds 4
Actions per turn 2 2
Reinforcements - -
Special Rules - -

 

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Discuss this article in the forums (7 replies).
alecrespi replied the topic:
3 months 2 days ago
Indeed, for an "introductory" scenario, I can confirm that this scenario offers several insights into both offensive and defensive tactics.
The statistics (8 matches so far) are evenly split between the two sides (50% each).
Battiatu replied the topic:
3 months 4 days ago
As a beginner, I played this scenario three times.
The first time was a solo play, to understand the mechanics.
The next two times, I played the US, with one victory each. We used two card decks, command  points, unit with flamethrower and medic.

At first, given the favorable positions of the German units barricaded in defense, it seemed impossible for the US to win the scenario.
However, with the right tactical measures, it seems to me not so hard  for the US to conquer the objective.

These are my choices for US army to win:
be aggressive, four rounds are not enough.
Take the initiative if possible.
In setup phase, deploy the flamethrower unit  far away from enemy fire.
If it survives, it is essential to use it against the German units, first with fire and movement, and then as a support unit for the assault. This way, it is used twice.

Finally, use the mortar to block the MG unit after obtaining the LOS. If this fails, weaken the defending unit anyway. 

The German MG is a nuisance if it's fired, but if it  fires with mg only , it rolls 4 suppression dice against a defense of 2 units per unit, thanks to the elite infantry. This allows you to have defense enough to move forward and aim for the objective without distractions.

The German, outnumbered, is better off playing defense, hoping for good dice rolls, using the medic to defence better and  repair some losses.
Ultimately, if the US forces break through, it seems like a good move to place one or two units on the objective hex to hold out until the fourth turn.
i hope soon to play this scenario as German.
censur replied the topic:
6 months 3 weeks ago
Played with a friend (JP). The Germans were playing very defensively and the US very agressive. US won in last round. I feel like the Germans have to be more agressive and not only depend on opportunity fire.
alecrespi replied the topic:
7 months 5 days ago
Tide of Iron: Next Wave - Playthrough [Clash of Elites]
alecrespi replied the topic:
7 months 1 week ago
I added the Command Decks and the Operations Card as per the instructions found here: www.commandsandcolors.net/tideofiron/art...ng-tide-of-iron.html
censur replied the topic:
7 months 2 weeks ago
Played 2 times. 1-1. The German MG is a great opportunity to use opportunity fire, but if the US can manage to spot it, it quickly falls from mortar fire. 

A really fun scenario for something that is so quick and simple.
alecrespi replied the topic:
2 years 8 months ago
No command deck and initiative changes every round.
Clean, quick and fun.
Excellent introduction to the use of the mortar (in this rare case "double" for the Americans), suppressive vs normal fire and elite units.