Hi Ron,
I've found this "hidden scenario" included in the Tabletop Simulator version of Tide of Iron.
steamcommunity.com/sharedfiles/filedetails/?id=2251584204
Here you can find the PDF version (extracted from the TTS game module)
www.commandsandcolors.net/tideofiron/dow...arios.html?start=260
I have yet to test it, but at first glance the Germans with the Mud Terrain rule and the enormous number of vehicle traps and minefields, have very little chance of reaching the second objective point in the map edge within 8 rounds (unless the Americans decide not to open fire and to let them march freely for 8 rounds!).
I'm always curious to hear feedback directly from the author.