327 Counterattack on Schmidt

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1 year 8 months ago #1002 by alecrespi
The German counterattack rolled out of the pre...

327 Counterattack on Schmidt

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1 year 8 months ago #1005 by Rockn
Replied by Rockn on topic 327 Counterattack on Schmidt
Wow, where did you find it? I made this scenario quite awhile ago. Looks like someone made some tweeks, it needed it. Also the forces were balanced a little bit, it need that too (there were no tigers in the first iteration). Still think the allied anti tank gun should be there. Thanks for digging it up. Played it once with, with unbalanced forces, the Germans rolled the map.

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1 year 8 months ago #1006 by alecrespi
Hi Ron,
I've found this "hidden scenario" included in the Tabletop Simulator version of Tide of Iron.
steamcommunity.com/sharedfiles/filedetails/?id=2251584204

Here you can find the PDF version (extracted from the TTS game module)
www.commandsandcolors.net/tideofiron/dow...arios.html?start=260

I have yet to test it, but at first glance the Germans with the Mud Terrain rule and the enormous number of vehicle traps and minefields, have very little chance of reaching the second objective point in the map edge within 8 rounds (unless the Americans decide not to open fire and to let them march freely for 8 rounds!).

I'm always curious to hear feedback directly from the author.

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1 year 8 months ago #1007 by Rockn
Replied by Rockn on topic 327 Counterattack on Schmidt
I'll have to dig the original stuff up that I have at the house somewhere. But if I remember correctly it was originally 10 rounds. From what I remember, the current scenario map and units have been adjusted some from the original.

The double movement cost off the roads was a little much we decided, maybe minus 1 to infantry movement and minus 2 to vehicle movement would have been better for the wet and muddy terrain.

The original was done before the first expansion so there were no rules or equipment traits for AT guns. The original scenario had a US AT gun in the pillbox on the road, which should be changed around a bit with the current rules.

I'll see what I can find..

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