041 Fire and Brimstone

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3 years 10 months ago - 1 year 7 months ago #377 by alecrespi
Late July 1944. After Operation Cobra's successful bombing of the area outside of Saint Lo, most German survivors fled.
Even so, intense fighting continued as the Americans attempted to crack the now thin German front so that their armored division could sweep southwards and westwards.




041 Fire and Brimstone
Last edit: 1 year 7 months ago by alecrespi. Reason: added both background text and scenario image

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2 years 10 months ago #730 by alecrespi
Replied by alecrespi on topic 041 Fire and Brimstone
Posting here some comments found online.
www.boardgamegeek.com/geeklist/37980/tid...1-player-comments-ba
  • I'm a big fan of this one! The two board system makes for an interesting game and is a great way to simulate the off-board artillery.
  • I found this one a little too favoring of the Axis and decided to replace the Flamethrower specialization with 2 home-brewed Forward Observers.
  • For me this one seems to be the best scenerio from TOI: Designer Series. Great fun with using artillery cards every round.
  • Proper use of anti-tank and flamethower specialization, and also mortar crew, is a key to winning a game for Axis.
The following user(s) said Thank You: JVHillegas-Elting

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1 year 7 months ago #1014 by Knightfiend
Replied by Knightfiend on topic 041 Fire and Brimstone
Have just played this great scenario - solo - and was a walkover for the Axis. The vp building boards just seemed too much open terrain to get across that the amount of fire from the units and artillery just seems way too difficult for the Americans.
Not sure just substituting the flame thrower for forward observers would even the balance on this one?

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1 year 7 months ago #1015 by alecrespi
Replied by alecrespi on topic 041 Fire and Brimstone
Don't forget to report your played games following this guide:
www.commandsandcolors.net/tideofiron/for...played-game.html#639

It will help us to understand scenario balance.

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