157 Mission Albany

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3 years 6 months ago - 3 years 2 months ago #261 by alecrespi
Last edit: 3 years 2 months ago by alecrespi.

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3 years 2 months ago #535 by PAB
Replied by PAB on topic 157 Mission Albany
This scenario needs some work. The rules are unclear in several places (e.g., how to perform the paratroop jump) and the victory conditions seem to ignore the objective hex on board 8B. Plus, the US has no chance if even only a couple of squads are lost during the jump. One way to balance the scenario would be to give the US two consecutive turns to start or to employ some form of limited visibility or range since the jump occurred at night.

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3 years 2 months ago #536 by alecrespi
Replied by alecrespi on topic 157 Mission Albany
Hi PAB,
I've double checked the original PDF file and I noticed that I made a mistake with the Objective marker on map 8B (it's not present and I'll remove it).
About paratroopo jump I would use the rules inside "Deployment Zone" section (similar to artillery attacks): select an hex and roll red/black dice for direction and deviation.

See "Determine Drift" here:
www.commandsandcolors.net/tideofiron/the.../strategy-cards.html

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3 years 2 months ago #537 by alecrespi
Replied by alecrespi on topic 157 Mission Albany
For the paratroop jump I'll proceed like this:

1- select target hex
2- initial drift number is 5, so you have to roll 5 or 6 with the black dice to drop exactly on that hex.
3- roll both dice: black 1-4 determine drift vale, red 1-6 determine direction
4- building, forest or offboard means "unit lost"

Proceed like this with all other units.

After the first successful drop you can lower the drift number to 3 with "Enhanced LOS" (If the target token is located in a hex either containing, or adjacent to, any friendly unit).

That should lead to more survivng paratroopers...

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3 years 2 months ago #551 by PAB
Replied by PAB on topic 157 Mission Albany
Thanks. Great website, by the way. This is a valuable resource for anyone who likes TOI.

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