During Round 2 (status phase) I noticed that the US only has 1 "R" hex while they have to call 4 Sherman tanks.
We played by having enter 2 of them at the end of turn 2 and the other 2 in turn 3.
Clearly those who entered at the end of turn 3 were only able to make 2x advances
and 1x fire and move
at the end, without bothering the panzers iv in the least.
Even if US player had some really lucky shot [img]/tideofiron/media/kunena/emoticons/black dice.png[/img] (I managed to kill 2x German squad bases with pinned
--> routed) and Axis player some unlucky ones [img]/tideofiron/media/kunena/emoticons/red dice.png[/img] (his mortar failed to hit anyone) vicotry went to German player.
I don't know if the final result would have changed by adding an "R" hex on US side, or at least allowing tank entrance on map with and "Advance" or "Fire and Move" action...
In the end I really enjoyed this scenario.