095 Assault on Putot

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3 years 10 months ago - 3 years 3 weeks ago #199 by alecrespi
Last edit: 3 years 3 weeks ago by alecrespi.

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1 year 7 months ago #1016 by alecrespi
Replied by alecrespi on topic 095 Assault on Putot
Yesterday we played this scenario 3 times in a row and the Canadians won them all.

This is a short list of the critical issues we encountered:
  1. the disparity of troops is considerable (8 vs 6 in favor of the Canadians) since the Germans do not start in a defensive situation and do not control the buildings right away.
  2. thanks to the officers and the proximity, the allies manage to enter the central building without fearing any attack from the axis (since there is no line of sight and the Germans have to advance).
  3. from the second round onwards the Canadian machine gun inside the building manages to target any Germans who set foot in the surrounding buildings
  4. once the central command point has been taken, the Canadians have the possibility to maintain the initiative for the whole game (and also play strategic cards, since they are cheap).
  5. depending on the German advance, the allied infantry can decide whether to advance using the cover of the forest (on the left) or whether to advance on the hill (on the right) in an open field. Retaining the initiative, in the following turn they can carry out one or more concentrated fire actions with a dozen dice.
  6. the Saboteur card from the German Ground Support deck seems too expensive (2) and not very useful, it could be removed from the deck...
I'd like to know if anyone has played it and had other experiences with the results.

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1 year 7 months ago #1017 by alecrespi
Replied by alecrespi on topic 095 Assault on Putot
Tried this scenario solo, deploying all German units behind buildings (without strategy cards)


The British advanced undisturbed, but now they will have a lot to fry trying to enter the buildings!
Also because the Canadians have to fire and move... let's see how many survive...

We can say that to protect the buildings the machine gun played its part.
(2 miniatures lost to the Germans against 8 lost to the Canadians)
... pity that the initiative is always for the Allies!


5th and last round... if the buildings remain like this (2vs2) we are going to count the fallen soldiers!


Unfortunately the Allied mortar silences everyone: 1 shot to wound (out of 2)... and the 2 machine guns (no more soldiers) go home! (see dice results in the picture)


German mortar fires  "to pin" and sends home 2 Canadian squad bases in a row!


Last allied unit on the last round... the Canadian manages to enter the vacant building (there are no more Germans in OP fire).


Had the Germans managed to hold the 2nd building the figure count would have been:
- Canadians casualties = 15 (3 full bases and 3 men in the field)
- Germans casualties = 14 (2 bases with MGs and 2 full soldier bases)
...then the Germans would have won!

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