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Thank you again, I'm indeed satisfied with the final result!I'm still digesting all this great new content. I spent time recently cropping all the cards so I can have them printed on card stock through Printer's Studio (as I've done with other the ToI Kickstarter cards). I commend you on your great work ensuring these ToD cards have the same look & feel as the base game + expansions! I also appreciate that you've created special "Optional Rules" cards for the Kickstarter bonus booklet content.
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I can understand your point of view James.At first glance, I really like the new features/abilities in your U.S. Marine Corps and Japanese Imperial Army Strategy Decks, and look forward to putting them into action for play testing. They generally seem historically reflective of the unique abilities of these troops. The one card in the Japanese deck I find myself not agreeing with, however, is the "Defection." card. Admittedly, I'm only a hobbyist and amateur military historian, but given what I think I know about WWII in the Pacific and Asian theaters, I can't think of a time that U.S. or Commonwealth soldiers would have defected to the Japanese side in the midst of battle. I like the other Japanese cards that cause an opponent's squad to become Pinned or Routed, reflecting a break in morale that would lead to the squad being ineffective (or even dissolving altogether), but I don't quite buy the logic of defection. Maybe I'm missing something important? I'm happy to be wrong!
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