A waterway is classified as either, impassable terrain and can only be crossed when units move across it via a bridge, or as fordable terrain and can be moved onto and crossed without a bridge. The scenario notes will indicate when the waterway hexes are impassable or fordable. |
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Movement | A waterway classified as impassable terrain can only be moved across via a bridge. A waterway classified as fordable, a soldier unit, that enters must stop and may move no further on this turn. A waterway that is fordable terrain is still impassable terrain for tanks and field artillery. |
Combat | A waterway classified as fordable terrain, a soldier unit that moves onto or is already on a waterway hex, may not battle. Targeting a unit on a fordable waterway hex in ranged or close combat, the unit on a waterway hex does not have any protection (may not ignore soldier symbols or flags). When reserve artillery targeting dice have 3 or more dice On Target, do not place a shell crater token on the waterway hex. When the battle dice are rolled for the On Target hex on this combat, all terrain protection is ignored and all dice symbols rolled will count. |
Line of Sight | A waterway hex does not block line of sight. A unit on a fordable waterway hex, however, will block line of sight. |