Movement | No movement restrictions. |
Combat | A unit that moves onto a hill hex or that is already on a hill, does not reduce the number of battle dice it rolls. Targeting a unit on a hill hex in ranged combat, the unit on the hill hex will ignore 1 soldier symbol, but does not ignore any flags. Targeting a unit on a hill hex in close combat and the attack is up hill, the unit on the hill hex will ignore 1 soldier symbol, but does not ignore any flags. Targeting a unit on a hill hex in close combat from an adjacent hill hex, the unit on the hill hex will not ignore any soldier symbols and does not ignore any flags. When reserve artillery targeting dice have 3 or more dice On Target, place a shell crater token on the hill hex. When the battle dice are rolled for the On Target hex on this combat, all terrain protection is ignored and all dice symbols rolled will count. The hex, after this combat, is considered a shell crater hex when determining terrain protection. |
Line of Sight | A hill hex blocks line of sight to units behind a hill hex. A unit on a lower level has line of sight up onto the first hill hex and vice versa. A unit on a lower level does not have line of sight up through one hill hex onto a second hill hex behind the first and vice versa (i.e. a unit at a lower level is not able to see, or be seen, if at least one other hill hex is in between the two units). Line of sight is not blocked between units on the same hill looking across adjacent, continuous, connected hill hexes. The units are considered to be on a plateau. Line of sight is not blocked between units on hill hexes separated by one or more intervening hexes of lower elevation unless those hexes contain a unit or terrain that blocks line of sight. |