Movement | No movement restrictions |
Combat | A unit, that moves onto a countryside hex or that is already on a countryside hex, does not reduce the number of battle dice it rolls. Targeting a unit on a countryside hex in ranged or close combat, the unit on a countryside hex does not have any protection (may not ignore soldier symbols or flags). When reserve artillery targeting dice have 3 or more dice On Target, place a shell crater token on the countryside hex. When the battle dice are rolled for the On Target hex on this combat, all terrain protection is ignored and all dice symbols rolled will count. The hex, after this combat, is considered a shell crater hex when determining terrain protection. |
Line of Sight | A countryside hex does not block line of sight. |