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Movement | A unit that enters building rubble must stop and may move no further on this turn. |
Combat | A unit that moves onto a building rubble hex or that is already on a building rubble hex does not reduce the number of battle dice it rolls. Targeting a unit on a building rubble hex in ranged or close combat, the unit on the rubble hex will ignore 1 soldier symbol, and may ignore 1 flag. When reserve artillery targeting dice have 3 or more dice On Target, do not place a shell crater token on the building rubble hex. When the battle dice are rolled for the On Target hex on this combat, all terrain protection is ignored and all dice symbols rolled will count. The hex, after this combat, is still considered a building rubble hex when determining terrain protection. |
Line of Sight | A building rubble hex blocks line of sight. |