Movement | No movement restrictions Tanks and battlefield artillery units may only cross a waterway, when the hex has a bridge. |
Combat | A unit, that moves onto a bridge or that is already on a bridge, does not reduce the number of battle dice it rolls. Targeting a unit on a bridge in ranged or close combat, the unit on a bridge hex does not have any protection (may not ignore soldier symbols or flags). When reserve artillery targeting dice have 3 or more dice On Target, flip the bridge token over to the damaged bridge side of the token. When the battle dice are rolled for this hex on this combat, all terrain protection is ignored and all dice symbols rolled will count. The hex, after this combat, is considered a fordable waterway hex. |
Line of Sight | A bridge does not block line of sight. A unit, however, when on a bridge will block line of sight. |