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Movement A unit that enters a building hex must stop and may move no further on this turn.
Combat A unit that moves onto a building hex may battle, but reduces the number of battle dice rolled by 1 this turn.
A unit that is already on a building hex does not reduce the number of battle dice it rolls.
Targeting a unit on a building hex in ranged or close combat, the unit on the building hex will ignore 1 soldier symbol and may ignore 1 flag.
When reserve artillery targeting dice have 3 or more dice On Target, place a shell crater token on the building hex. When the battle dice are rolled for the On Target hex on this combat, all terrain protection is ignored and all dice symbols rolled will count. The hex, after this combat, is considered a building rubble hex when determining terrain protection.
Line of Sight A building hex blocks line of sight.


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